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FPSC Classic Work In Progress / [X9] The Core : Chapter I – The Fragment ; Part 1

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Madcow02
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Posted: 6th Mar 2017 16:31 Edited at: 11th Mar 2017 13:30
Hello, since a rather long absence in the game making scene, I'm finally back with my newest project.






Introduction
The Fragment is the first game from my sci-fi series The Core's main storyline, in case your are wondering : Yes, Damage is set in the same universe, but being some kind of spin-off game, it's plot isn't connected at all with the main storyline. I want to make a collection of stories and other "fanfictions" taking place in the same universe.
It would be a lot like the SCP Project, but focusing into the making of a consistent sci-fi universe.
I don't know if I already mentioned the fact but The Core series are largely inspired by Star Wars (I'm a fan of it).

As you have read in the title, the game itself will be divided into several parts, that first one will be set in underground indoors (yet I will manage to throw you diverse game environments at the face), and you will have to face monstrous abominations and ruthless mercenaries. Fear not, I know monsters and zombies are boring as hell and because of that, those said abominations only appear in the first part of the story.

In The Fragment you play as Rona, a young female inmate from a working camp located on the remote planet of Nostion. After recovering a mysterious item from the wreck of a cargo ship and escaped the planet, you find yourself dragged in the war between the Federation of Military Systems and the Resistance, a dissident party that fights to bring freedom and peace to the Galaxy.



Plot
Terday, the Twelfth of Sixth Month, 432 After the Great Schizm

God damn slavers... will I never lead a quiet and peaceful life ?
First lost by a bounty hunter in a bet at 11, then sold to this bull-looking druglord from Nethis at 15. And now, two years later, I find myself in that stinkhole ?
I mean, I probably deserved it... even I don't recall having done anything wrong ? I've always served my master the way he wanted. Sure I never really liked these retarded twins acting as his minders. Being complete morons, they were spending most of their time beating me with no reason or always trying to turn my master against me. Two months ago they just thrown me up in a ride right to Nostion ! That insanely barren and arid rock that looks like a moon but with a sky.

I'm in a weird place... I think that's a Federal work camp. I remember having heard of these infamous settlements. I've always thought they were a thing created by some rebel scum to discredit the Federation. I never thought that one day I will find myself locked in one of these !
As soon as I arrived, they tattooed me what they call a "serial number" on my forearm. I should say "burned" rather than "tatoo'd", those freaks print the code with a lazer that burns the skin. Then I've been brought to a very well cleaned room where stinky rags have been given to me. At least the clothes here are light enough to cope with the tyranny of the sun. The heat is extreme, we don't have a lot to drink and we're starving, I guess they do it on purpose. I even see my collarbones standing out as well as my ribcage. I work here as a scavenger. We're treated like animals; since the beginning, deaths were already piling. I remember someone who arrived at the same time as me, tough guy, yet he died after only two weeks... many others died the same way. Death is harsh around here, as much as life is.

This afternoon, a goon told me that I will got a new job tomorrow. From what he said, it will be so different that my scavenging skills will not be required anymore. Hmm... I wonder what they are up to ?


Short version, in a opening crawl-like fashion
+ Code Snippet



Screenshots






Features
¤ Unified shader model

¤ Claustrophobic atmosphere

¤ First person gameplay based on action, exploration and puzzle solving

¤ Gripping storyline fueled by an extensive use of graphic novels, much like in Max Payne

¤ Voice acting (stay tuned about this one)

¤ Powered by Black Ice Mod for optimum performance and stability



That's all. Please give me some feedback about all of this. Thanks for reading because it was a really long post.
ncmako
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Joined: 19th Feb 2012
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Posted: 7th Mar 2017 11:00
Looks great so far Madcow02
Nice detail.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Madcow02
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Posted: 7th Mar 2017 11:25
Thank you.

No other replies ?
I know that the forums are deserted, but still.


(I've repaired the link to the third picture)
Madcow02
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Posted: 7th Mar 2017 20:26
No posts at all ?

What's the matter ? Does it sucks ?
Mriganka
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Posted: 10th Mar 2017 12:50
I find this extremely similar to Damaged. Not a bad thing tho.
Madcow02
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Posted: 10th Mar 2017 14:37
Oh ?
You think it looks like Damage ? Because of the post processing ? Any advices to make my maps more unique ?
Mriganka
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Posted: 11th Mar 2017 05:23
I think the design for The Briefcase was original. But try to make it in daylight because all the dark places remind me of the zombie games I have seen in the forums. lol
Madcow02
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Posted: 11th Mar 2017 13:27
The first chapter is not a horror-themed one, in fact it will be more closer to Half Life than a generic horror game.
Mriganka
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Posted: 12th Mar 2017 04:28
I'm not complaining. Just saying that I really liked design for The Briefcase. It's just a matter of perspective. Thinking the level without the post processing, it looks good tho
Madcow02
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Posted: 12th Mar 2017 10:10
I haven't designed the Briefcase.
Without post processing ? It'll look awful and will destroy my levels' mood completely !
Mriganka
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Posted: 12th Mar 2017 13:58
So this is not yours?
Madcow02
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Posted: 12th Mar 2017 23:29 Edited at: 12th Mar 2017 23:30
Ah, yes I've made this. I thought you were talking about the one-level game simply called The Briefcase
Mr Love
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Posted: 30th Apr 2017 07:13
Looks really good. Just try not to use to mutch stock media that everybody has seen already. But great job!
Wolf
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Posted: 3rd May 2017 17:57
I find that it looks remarkably a lot like some of my older work. LINK If you browse through this thread you'll see a lot of striking similarities.

By that I mean if I where to place your screenshots in one of the late Shavra Shooter games, it would be impossible to tell that this is a different game. I recognize a lot of design choices that I used half a decade ago
This isn't necessarily a bad thing as you seem to have an eye for detail but I wouldn't dub it a good thing either as this already looks so much like a project from somebody else using the same software then.

You seem to be too early in the development process to tell but so far it also looks a bit lifeless! I'm interested to see what the gameplay could be like as that is impossible to tell from the screenshots so far.

In general I'd say that this has a lot potential, if you'd make it more distinctive.



-Wolf

\"If the mods didn’t see it, I didn’t do it!\" - Rick Bamber
Mriganka
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Posted: 4th May 2017 04:22
@Wolf This is unrelated but, do you have any download links for your previously made games like Shavra and other shooters (not the horror ones tho)?

Also, your game Euthanasia was featured as an indie game in CHiP (a technological magazine). I was scared af of playing the game until I found FPS Creator and after figuring out the mechanics I could beat it easy (lol).
Wolf
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Posted: 10th May 2017 01:42
@Mriganka: Nice to hear! I've seen it for download on their website, but was it also in a printed magazine? That'd surprise me

Quote: " do you have any download links for your previously made games like Shavra and other shooters"


Not yet! A lot has been lost to the sands of time but I am writing up an archive for my website. Once thats ready I post this in the product chat section. I don't want to hijack Madcows Thread here.
Glad to hear from your interest



-Wolf
\"If the mods didn’t see it, I didn’t do it!\" - Rick Bamber
Madcow02
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Posted: 10th May 2017 11:37 Edited at: 10th May 2017 14:07
Hello Wolf, yep, I've used several of your concepts. I guess one could see that as plagiarism but since most of your projects about Shavra have never seen the light of day, I think that would be a real shame to not to use them anywhere. About how the pictures are displayed, the idea came to me after watching my Steam screencaps wall, I've found that using small pictures will make a flaw really hardly distinguishable, even for a keen eye.

Anyway, the project is stopped since early April, I've re-installed Windows and I haven't made any backup of the project. I'm currently doing nothing with FPSC, I don't have any interesting idea yet.
Mriganka
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Posted: 10th May 2017 13:29 Edited at: 11th May 2017 13:40
@Wolf it was on the magazine CD and also the website. Congrats!
Madcow02
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Posted: 10th May 2017 14:11 Edited at: 10th May 2017 14:21
About my screenies being lifeless, that's because I always put the level's dynamic part after i've finished building it's whole static geometry (that includes segments, entities and lightmaps) to avoid any kind of memory leak. (In test mode and for a reason unknown to me, a level built for the first time will be more demanding than the same level already built)

I generally avoid showing characters on my screenshots because of potential spoilers.
Wolf
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Posted: 11th May 2017 16:37
Hello!

Quote: "Hello Wolf, yep, I've used several of your concepts. I guess one could see that as plagiarism"


Nah! I chose to view it as a compliment. Its only level and look related anyway and as you said, I've only released one Shavra game and that was very early in my "career". And this video.
(It was a full game with several levels but FPSC decided to load only the first one regardless of what I tried. )

I just see that you really know what you are doing an can probably do something great entirely from your own concepts. (Plus I want to resurrect a lot o concepts I've had in Shavra in my new game )

Quote: "most of your projects about Shavra have never seen the light of day"


Yes, that really was my drive to leave FPSC when I did. I poured too much time and energy in these games for them to just not be playable in the end. Part of it was my own fault but a lot of it was indeed down to FPSC's fragile nature.

Quote: " I'm currently doing nothing with FPSC, I don't have any interesting idea yet."


I'd be interested to see what you come up with when you do.



-Wolf

\"If the mods didn’t see it, I didn’t do it!\" - Rick Bamber

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