Quote: "Yeah, but when you look upwards, I don't think it would look as if snow is falling 'towards' your face, it will still appear falling in front of you ..."
Yes I know that, Its almost better without snow then using shaders or sprites...
Quote: "Maybe you can use a decal particle entity and change its script to always move with the player? I think the $EPX/Y/Z are CHANGEABLE internal variables and not read-only as the unofficial syntax list says ....
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YES! Thats what I shourld use. The only problem is that I suck at fpi programming. I courld need some help here...