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AppGameKit Classic Chat / How are you?

Author
Message
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 29th Mar 2017 00:46
Hi all!!
How the things are going here after 1 year of my absence?
Greetings to all!!
CumQuaT
AGK Master
13
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 29th Mar 2017 01:27
'sup Gekko!

I'm doing well. Put out my first mobile game after years of doing PC games. It's on Android, but still working on getting it onto iTunes. Apple are being ridiculously difficult to deal with.
I work full-time making games in AGK2 and DBpro. Living the dream!
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 29th Mar 2017 02:09
Hey Gekko good to see you back, AppGameKit is doing well and has lot's of new features since you left with new features on the way too.

What have you been up to the past year?
The Amiga and Amos were great!
easter bunny
11
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 29th Mar 2017 07:39
Quote: "How the things are going here after 1 year of my absence?"

Hey! Long time no see. I've been wondering where you disappeared to. I'm going well, approaching finishing a new game of mine We've been getting a lot of new users lately, it's good. TGC is working pretty hard at marketing AppGameKit and listening to the community lately, a welcome change from how things were going a couple of years back.

Quote: "What have you been up to the past year?"

Been wondering that myself

My Games - Latest WIP - My Website: Immortal.Digital - FB - Twitter
130,000 installs with AppGameKit and counting
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 29th Mar 2017 10:37
Hey Gekko! Welcome back

I'm hoping to get Fruit Smoothie published soon: http://www.uzmadesign.co.uk/fruit-smoothie-wip

How are you apps doing?


hakimfullmetal
9
Years of Service
User Offline
Joined: 17th Feb 2015
Location:
Posted: 30th Mar 2017 01:51
Hey

What are you up to now? Any new games?
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 30th Mar 2017 06:56
Hi Gekko

How are you ?
What are your new games ?
AGK2 tier1 - http://www.dracaena-studio.com
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 30th Mar 2017 16:44
Hi boys, working on some new games. Now testing the AppGameKit for MAC in 64bit, i hope it works
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 30th Mar 2017 17:11
Strange on MAC it doesn't work, it give an error on load raw images.
Sph!nx
15
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 30th Mar 2017 21:19
Hey Gekko, Welcome back!
Regards Sph!nx
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 31st Mar 2017 09:18
Quote: "Strange on MAC it doesn't work, it give an error on load raw images."

Filename are case sensitive on Mac. so loadImage( "image.png" ) would fail to load Image.png
Signature removed by mod because it's larger than 600x120... please resize and try again.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 31st Mar 2017 13:35
Quote: "raw images"
? I think support for bmp (if that's what you mean) was dropped. Use .png instead.
xGEKKOx
AGK Master
15
Years of Service
User Offline
Joined: 7th Dec 2008
Location: Italy
Posted: 13th Apr 2017 16:39
I'm very happy that AppGameKit is going on. In the while i've used both cocos2dx and AppGameKit V2 without 3D, the 108 to release new apps.
AGK for Android need a 1 command build, or you need every time to clean and rebuild all.
I'm very curious to see the AppGameKit Studio!!!
TGC team is working hard i see, nice!
I need to do more tests in the spare time.

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