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AppGameKit Classic Chat / General 3D physics settings questions

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nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 29th Mar 2017 20:39
It's not clear what many of the functions measurement units are in.
For instance what is the meaning of the values set for friction, restitution, damping etc?

What relational value should be set, or are they literal?

I'm assuming if I want no friction I set 0, but what does 1.0 or 10.0 relate to?
I can set the values and read them, but I have no idea what they are actually representing. The help could do with a major refit.

Same for many of the other physics commands.
Markus
Valued Member
19
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 29th Mar 2017 20:55 Edited at: 29th Mar 2017 21:04
i agree, the online docu is not good.
every argument with a value should describe a range.
because there is not a force used, i guess its between 0.0 to 1.0
similar 0 to 100% or none and full, no and yes

http://bulletphysics.org/wordpress/

i believe restitution is bouncing, damping is like going across water.
AGK (Steam) V2017.02.28 : Windows 10 Pro 64 Bit : AMD (17.2.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)

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