@derek darkly
dragon... reache the end of stage 8...
@garbenjamin : thanks a lot for your feedback, I had a deadline to release v1.0 to enter the indiecad game festival so I couldn't give more time to improve the project... also remember shooter 1.0 is a DBC project not DBpro so many features like particles and vfx are pretty hard to implement in dbc.
I will try to make a v2 or enhanced v1.0 using DBpro in the future, including most of your advices, but first I wanted to master DBC.
To give you some more precise responses to your feedback I will go step by step :
"* Add a shadow beneath the car because it is very difficult to tell how far away I am from actually hitting the ground"
hum... don't hit the ground, your shield will turn red when you hit the ground so that you know you are dying, also cast shadows would have been nice but hard to deal with maybe I could have done it for the car only but all the other 3d objects would have been jealous not to have their shadow too...and as the sun move in the sky then the moon then however it would have disappeared in the night part of the game... so I decided not to cast shadows also as it would have been much resource consuming and would have eliminated some weak PCs...
"* I think it would feel a little better if it was just a bit faster moving (all around as in both moving through the level and the controller movement). Not a major amount like double speed or something insane like that but maybe like 10% to 20% faster."
shure, you are not the first to tell me about the speed which seems slow on the first stage, try to use the first stage of the game to train your flight skills and to learn how to shoot precisely as the challenge increase fast, then you won't find the game too slow as you reach the next stages where targets are everywhere and shooting at you : ) the game can be hard as the difficulty raise so challenge it then you will hear sounds like "excellent" or "impressive"...
"*..."
want big explosion : get bombs... but take care as bombs will destroy you too not just the enemies...
about music I had some ideas, MIDI but it would make the game sound like in the 80's and I didn't want that... , making a music mix with what I listened to when i was working on that project but there was a copyright problem and I am not much of a musician myself to create my own music or I would need a lot of time, also music files are huge in size so the best solution would have been to generate it on the flow using small loops acting like a techno beat through a dedicated subprogram... or I could have linked to an online music file on the internet...
Use your own music in the background lol
Your alarm noise before colliding the ground is a very good idea, I hope I will be able to improve the game in many ways as I had to discard many ideas on the way like adding a second player or to let the player continue the game by foot on the ground when the car is destroyed....
feel free to visit my web site