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AppGameKit/AppGameKit Studio Showcase / First game with AGK2 - SPACE HAZE released on Google Play

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PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 23rd Apr 2017 19:00 Edited at: 16th Nov 2017 18:19
Hey folks,

I just released Space Haze on Google Play.
It's my first game written in AGK2 Tier 1.

You can get it here: Space Haze on Google Play

Space Haze kind of a remake of Space Zap, which was released by Midway back in 1980 --> Space Zap
GFX and SFX are rather retro-ish, and so is the gameplay

Space Haze features 17 Google Play Achievements and the Leaderboard. It's also free - just an interstitial popping up @ Game Over


Here are some screens:









Some info on the difficulty level:
Each wave, the fighter spawn rate increases, but the time between spawns never drops under 0.5 seconds
Each wave, the fighter fire rate increases, but the time between shots never drops under 1.0 seconds
Each wave, the fighter projectile speed increases, but never gets higher than 0.625
Each wave, the fighter squad size increases
Each wave, the probability that a fighter fires a shot right after spawn increases
At wave 5, 10, 15 and 20, the fighter spawn probability and the boss move speed increases


Assets:
Most of the graphics come from Giant Asset Pack 1 and 2.
All music pieces were made by ERIC MATYAS. He's got a homepage with tons of great stuff --> http://soundimage.org/
Sound effects were made by JUHANI JUNKALA


Rules:
Destroying a fighter gives 1000 points
Destroying a boss gives 10000 points
Not hitting anything results in 100 points taken from the score


I highly recommend playing the game @ 60 FPS ( default setting ) !


Any feedback is welcome !!
If you like the game, please leave a positive rating in Google Play. Thanks


Enjoy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
george++
AGK Tool Maker
16
Years of Service
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 23rd Apr 2017 19:14
Judging from the pictures looks nice. Is it possible to give a download link for PC?
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 23rd Apr 2017 20:39 Edited at: 16th Nov 2017 18:19
Haven't completely ported it to Windows, need to do a few adjustments for that.
Will port it to Windows and iOS asap, though


PSY LABS Games
Coders don't die, they just gosub without return
Richard_6
7
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Joined: 3rd Feb 2017
Location:
Posted: 24th Apr 2017 06:20
Looks great, PSY. Congrats!!!
RickV
TGC Development Director
23
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 24th Apr 2017 08:08
Nice game PSY, I just played it on a Nexus 9, some points;

- GAME OVER text was off the edges of the screen (the G and R)
- I didn't see any achievements light up after playing a session (I did get to wave 16)

The game play is slow to build up and then gets very difficult around wavs 14-16. And that rotating ship at the end of wave started to bomb me, didn't expect that.
Could you give a bonus if you shoot the end of level enemy quickly?

Great use of the graphics from the Giant asset pack!

Rick
Development Director
TGC Team
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 25th Apr 2017 00:24 Edited at: 16th Nov 2017 18:19
Thanks guys, appreciated


@Rick

GAME OVER
I'm using the percentage based approach, with a custom font. The GAME OVER font size is 23.
Goes well with a aspect ratio of 16:9. The Nexus 9 features a 4:3 aspect ratio, right? I guess the font is too big for that ratio.
I'll fix it with the next update!

Achievements
This happens when a user plays the game for the first time.
The Game Center Login / sync process seems to take some time, and submitting achievements doesn't work until some time has passed, although GetGameCenterLoggedIn() returns 1 at this point.
If you clear the app's cache and data and play again, everything should be ok.
I don't know how to fix that issue, though. Maybe I'll just upload every saved achievement on the second run of the game...

Boss ship
Yeah, the boss at the end of each wave circles the space station, and turns suicidal at some point by going on collision course
I like the bonus idea. Gonna add that for the next update. Thanks !!

Gameplay
Gonna have a look at the difficulty curve. Thanks !!


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 26th Apr 2017 01:17 Edited at: 16th Nov 2017 18:19
Hey all,

just uploading a small update. Should be available in about 1 hour.

Fixes:

GAME OVER font size now depends on device aspect ratio - Thanks Rick
Small performance boost
Rare bug fixed where game didn't resume correctly after having been suspended during wave transition - Thanks Quincy
At first game launch, achievements were sometimes not correctly uploaded due to Game Center Sync issues. Although GetGameCenterLoggedIn() returned 1, the sync/login process was not complete. Fixed that by uploading all unlocked achievements again at GAME OVER - Thanks Rick and others


There will be another patch soon which will tweak the boss fight and the difficulty curve!

Stay tuned and enjoy,
PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 1st May 2017 17:13 Edited at: 16th Nov 2017 18:19
New update:

Different plasma colours added
Difficulty curve adjusted
Fighter shot velocity aligned
Quick boss kills will get more points
New boss sound

Enjoy!
PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 21st May 2017 15:08 Edited at: 16th Nov 2017 18:19
Small patch:

Small speed boost
Vibration added

Will be available in about 1-2 hours.

Enjoy!
PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 23rd May 2017 20:02 Edited at: 16th Nov 2017 18:19
Final Patch:

Some small fixes
Suspension/resume bug fixed...hopefully

Will be available in about 1-2 hours.

Moving on to the next game


Enjoy!
PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 12th Feb 2023 23:28
Just updated Space Haze to version 2023.02.12.V47

2023.02.12.V47
- Updated target API to 31 (Android 12)
- Updated minimum API to 21 (Android 5.0)



PSY


PSY LABS Games
Coders don't die, they just gosub without return
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 28th Oct 2023 20:57
Space Haze has been updated!

2023.10.28.V51
- Updated target API to 3 (Android 13)
- Fixed various text positions
- Fixed sphere positions in Options menu


PSY


PSY LABS Games
Coders don't die, they just gosub without return

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