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AppGameKit/AppGameKit Studio Showcase / [WIP] Williams Robotron in 3D

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nz0
AGK Developer
12
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 6th May 2017 20:40 Edited at: 14th May 2017 01:48
First video for 3D Robotron remake.
I have been messing around for a couple of months now and I am confident that I will be able to pull this off with AppGameKit 2 tier 1.

Youtube link

This should be a fairly faithful remake but with some modern twists, such as object collapsing as cubes, as seen in Tron Legacy.

A proof of concept for the object collapse is here.

Home brew rag doll is here.

Reasonable load test is here.

[video=youtube]v=E_ySzldHGN8[/video]
PSY
Valued Member
3
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 6th May 2017 23:03 Edited at: 6th May 2017 23:10
Hey,

looks very nice. Good work man !!

I don't know Robotron, gonna have a look on youtube...

(edit) found it
PSY LABS Games
Coders don't die, they just gosub without return
nz0
AGK Developer
12
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 7th May 2017 00:23
I made an ultra-faithful remake of it in 2007 which was accepted as an unofficial version 2 by the original developers

This will be a 3D version of that game, essentially.
GarBenjamin
AGK Developer
2
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Joined: 30th Nov 2016
Location: USA
Posted: 14th Jun 2017 17:02
This looks excellent. All around very good work. I've always thought remaking the classics in 3D (with a couple new tricks) would make for some great games and I think you are proving it with this game. Look forward to a demo down the road!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
Chris Tate
DBPro Master
10
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Joined: 29th Aug 2008
Location: London, England
Posted: 21st Jun 2017 10:19 Edited at: 21st Jun 2017 10:21
Looks like fun



basicFanatic
2
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Joined: 7th Jun 2017
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Posted: 4th Aug 2017 10:12
This looks extremely cool! Have you considered adding VR support? I was thinking something where the VR player sees the playfield from above, tabletop style.

Normally, I'm not a big fan of porting screen-based games to VR. I prefer VR games to be designed for VR from the ground up. But I think this one could work pretty well without too much work! I been toying around with the VR DLC (tier 1) and it's shamelessly easy!
nz0
AGK Developer
12
Years of Service
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 5th Aug 2017 00:04
I've got a Rift on order, so I'm keen to experiment with VR.

Although I have a DK2, the controller support is the big win I think. I'm actually overloaded with VR ideas, so I'm going to be busy I think!
IBOL
Retired Moderator
15
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 15th Aug 2017 18:25
well *I* remember the original, and the arcades where they lived, and this looks great. i love the detail on the hulks...

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