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iOS and MacOS / How can I change the bundle identifier of the iOS Template...in order to use lay device for testing?

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Jerry McGuire
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Joined: 25th Mar 2017
Location:
Posted: 12th May 2017 23:44 Edited at: 12th May 2017 23:58
Hi,
I've been playing around with the iOS templates in the latest version of Xcode.
I use the iOS template that comes with the C++ libraries. And it works fine. I can "simulate" how the app is supposed to look on many iOS devices.
But there is also another, far better option for actually running a build on a connected device: you can plug your iPhone via USB, and supposedly you will see how the app works "natively" right on your device.
The device must be assigned to the same AppleID as the one for the "developer". But once I do so, I get the two following errors (Screenshot Attached):

1) Failed to create provisioning profile.
The app ID "com.thegamecreators.AGKTemplate" cannot be registered to your development team. Change your bundle identifier to a unique string to try again.


2) No profiles for 'com.thegamecreatorsAGKTemplate' were found
Xcode couldn't find a provisioning profile matching 'com.thegamecreatorsAGKTemplate'.


How can I fix this?
How does one change the bundle identifier of the template?

Thanks a lot for answer
iMac Book Pro
MacOs 10.12.4
Xcode 8.3.2

iPhone 6, iOS 9.35

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Jerry McGuire
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Joined: 25th Mar 2017
Location:
Posted: 16th May 2017 00:34
OK, I apparently found out how to fix my problem. I'll write it down, in case it's useful for somebody else:

Look at the image that I previously attached again. The only step missing is to change the "Bundle Identifier", which appears just a few lines above the Team Signing.
You can use any Bundle Identifier (so far I've seen). What matters is that you 'get rid' of the AppGameKit team identifier ".com.thegamecreators.AGKTemplate"
iMac Book Pro
MacOs 10.12.4
Xcode 8.3.2

iPhone 6, iOS 9.35

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