Ranhcase
Quote: "But, the build worked! "
Good to hear. Yes, those two files are needed for every build. Easy fix
Quote: " i've set the ambient light on my level to 5"
Do you mean during a test run ? Most likely that's what you mean.
When you go to do a build you will see near the top of the "build game" box menu
" game project filename" ( the deafult mygame.fpg is already there) click "new name"
& give your project a name. If you don't then it uses the default one (mygame.fpg)
Look under languagebank\english\gamebank and your new project folder is listed there.
Inside this folder are all your setuplevel, titlepage, win, lose & gameover files...ect
Next click over on the "Build Game" to "Level Settings" in the middle is 'Map Name"
click and add your map for this project. (you can add extra levels as your project grows)
Your map is now added to this NEW project folder..get it.
Above this is "Global Script" click on 'Edit" another box opens and you will see a list
of setting you can change for your level. Scroll down until you see Ambience Level,
enter what you want and hit "Enter" key to take effect, if you don's and click out it sometimes
does not take hold. You can also click on "Preview" button to see changes
If you now go back to languagebank\english\gamebank and open your folder,
in the setuplevel.fpi you should notice these changes.
My games never have bugs. They just develop random features..
Lots and lots of random features...