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AppGameKit/AppGameKit Studio Showcase / [WIP] Dungeon crawl RPG

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spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 8th Jun 2017 20:55 Edited at: 8th Aug 2017 02:59
I am developing a classic dungeon crawl RPG for pc/tablets. (Updated 8-7-17)


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spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 8th Jun 2017 22:05
Screen shot 1

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spiritking
6
Years of Service
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Joined: 7th Jun 2017
Location: Deep South
Posted: 9th Jun 2017 18:54
Can someone tell me how to properly embed picture in a post?
blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 10th Jun 2017 03:29 Edited at: 13th Jun 2017 23:39
I use photobucket to store my images and embed them like this;



Hope this helps
hoyoyo80
7
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Joined: 11th May 2016
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Posted: 10th Jun 2017 10:09
Nice!!! Is this 3d? Make the texture pixelated will make it look classic...just my opinion.
I ever thinking of making one but in Blender, but rpg stats make me worry.

spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 13th Jun 2017 04:33
thanks for the pic info
spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 13th Jun 2017 04:50
hoyoyo80 , yes this is 3d, I modeled the stuff in blender. The characters and monsters will be hand drawn spirtes.
Derek Darkly
12
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 14th Jun 2017 12:52
You can post pics from any URL, including your own attachments here:

Send your parents to noisy sprite demo hell... enter the D-Zone
LeGugusse
17
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Joined: 15th Feb 2007
Location: Paris - France
Posted: 14th Jun 2017 14:02

Wow!
That seems great!

Any demo APK would be great!
Cry \"Havoc!\" and let slip the dogs of war
GarBenjamin
AGK Developer
7
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Joined: 30th Nov 2016
Location: USA
Posted: 14th Jun 2017 16:52
Great work so far. This looks awesome!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 14th Jun 2017 19:14
I plan to put out like the first two levels as like trial version.
GarBenjamin
AGK Developer
7
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Joined: 30th Nov 2016
Location: USA
Posted: 6th Jul 2017 05:00
How's the project coming along? Looking forward to seeing more screenshots or even better animated gifs or videos!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 6th Jul 2017 08:55
great project !
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https://week.chat/room/AppGameKit
spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 10th Jul 2017 06:33
I am working on sounds, stores, and battles at the moment. I wish I had a graphic artist to help...
GarBenjamin
AGK Developer
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Joined: 30th Nov 2016
Location: USA
Posted: 10th Jul 2017 17:06 Edited at: 10th Jul 2017 17:07
Well good luck! Graphics don't need to hold up development. Those can easily be swapped in later as you get to it or find an artist to redo the placeholder art.

At least that is my view on it. Most important is making a great game (playability wise) and then audio video can be changed whenever. Same way as people who make one game and then reskin it to create half a dozen "new" games in a week or two.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
spiritking
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Location: Deep South
Posted: 11th Jul 2017 06:17
I agree Ben, I am proceeding while looking for help with the art.
spiritking
6
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Joined: 7th Jun 2017
Location: Deep South
Posted: 8th Aug 2017 03:01
I have moved to imgur...seems to work fine
LeGugusse
17
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Joined: 15th Feb 2007
Location: Paris - France
Posted: 22nd Aug 2017 13:31

Very nice!

I like those legends of grimrocks games!

Cry \"Havoc!\" and let slip the dogs of war

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