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FPSC Classic Models and Media / GameGuru in FPS Creator!

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Mikiuss123
7
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Joined: 24th Jul 2016
Location:
Posted: 15th Jun 2017 22:04
You can actually get the GameGuru objects to work in FPS Creator!
Step 1. Just copy&paste the GameGuru objects to your FPSC entitybank folder and.... DONE!
NOTE: Characters will not work, just normal static objects such as buildings, trees, barrels and stuff.

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ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 16th Jun 2017 22:47
Mikiuss123
Yes, they both use .x files for the models, so one can use them in either engine. Just a matter of getting the entities .fpe file correct.
I did manage to import a GG-NPC character once into fpsclassic. A lot of work getting the correct animations in the .fpe & script down, but
it work flawless.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Madcow02
8
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Joined: 29th Jan 2016
Location: Under My Skin
Posted: 18th Jun 2017 10:35 Edited at: 18th Jun 2017 10:37
I don't get the point of that thread... pretty sure everybody here has already tried to do that. (And I've purchased GameGuru and some DLCs just for that : using them outside of GG)
uzi idiot
Valued Member
14
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 18th Jun 2017 16:32
that's pretty neat. I remember one of the plans for FPSC reloaded was backwards compatibility, will this work the other way?
If something compiles on the first try. Something is terribly wrong.
seppgirty
FPSC Developer
14
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 18th Jun 2017 21:28
Quote: "that's pretty neat. I remember one of the plans for FPSC reloaded was backwards compatibility, will this work the other way?"


Actually, A ton of classic content was converted to work in guru.
gamer, lover, filmmaker

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