I have a sensor in a screen (sensor is dynamic) and the sensor is part of a dynamic sprite that is moving.
I want it to detect and "breakable" items.
This works fine as long as the breakable item has physicsmode Dynamic, but doesn't work at all when it has physicsmode static or kinematic.
The problem is that I NEED some of these breakable items to be FIXEED in my world. (so I shouldn't be able to push them out of the way)
To do that I need them to be either STATIC or KINEMATIC.
Help, why is this not working????
The sensor is is sensor, because it is larger than my object. So my physics controlled object would collide with the breakable and stop. However the sensor (which is attached to the physics sprite) does need to see it....
Any alternative solution would be appreciated as well, as long as it uses the collision engine, because that is what drives our game.
Thanks for any and all help,
James