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FPSC Classic Scripts / How to make monster grab character

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nnn
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Joined: 4th Jan 2017
Location:
Posted: 21st Jun 2017 23:10
Please help make :

1 player activate trigger zone
next step
2 character spawn and take down and move to sci-fi vent (autodoor) and after that character destroyed (like monster grabs him and pull to vent door).

I make script for character but after player activate trigger zone character move for waypoints and stop near vent door (collision problem maybe).

scrip for character :
;Header

desc = follow waypoints death
:state=0:animate=8
:state=0:state=1,setframe=13
:state=1:incframe=13
:waypointstate=0:animate=8,waypointstart
:waypointstate=3:animate=8,waypointnext
:waypointstate=4:animate=8,waypointrandom
:waypointstate=5:animate=8,destroy

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ncmako
5
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 22nd Jun 2017 11:22
Hi nnn
Sounds like you almost got it. The character getting stuck at the door might be solved by using
an "entity door" instead of a segment door. I'll play with this a little tonight and see if I can get it to work
My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
5
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Jun 2017 13:12
@ nnn
It's looks as if your character is from the science pack (the teacher) correct?
I changed the script a bit, after he is triggered, when player approaches him he falls back and is dragged through door.
Here are the two scripts I used for this. One for the character and another for the door.
+ Code Snippet

And the door script, note: attach door script the it's "Start AI" not the Main AI.
Use "default.fpi" for the main script. By attaching to the start ai the door reacts much quicker..
+ Code Snippet
It's up to you to supply the sounds needed. If you need more help just ask
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
nnn
User Offline
Joined: 4th Jan 2017
Location:
Posted: 27th Jun 2017 00:23
Hi ncmako , thanks for answering my question but the problem is still there. Here is a video of how these scripts work. What am I doing wrong ?

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ncmako
5
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jun 2017 10:57
nnn I noticed your character "floating" in the air when spawned and not at ground level?
Which version of fpsc are you using? Also the door seems rather small, is it a stock size door, a vent ???
My games never have bugs. They just develop random features..
Lots and lots of random features...
nnn
User Offline
Joined: 4th Jan 2017
Location:
Posted: 27th Jun 2017 22:57
ncmako I installed FPS Creator Classic and FPS Creator Classic Update V120 from this page and after that I installed BlackIce mod ver 9.1

loading screen of fpsc says ver 1.20.18.

Yes it is a vent door from sci-fi pack, I want to make so that the player opens the door and saw a teacher fall to the floor and goes to the vent door as if it drags a monster and after that head of teacher come from vent door and after that player cant open this vent door. But but something is wrong.
ncmako
5
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 28th Jun 2017 12:09
nnn The problem seems to be the "vent". I used a stock door and all seems to work fine?
When I did use a vent the same happened to me, even using "coloff" characters wont go
thru vents. Try a stock door with the script and test
Note: remember to run your .bin & .dbo cleaner when making lots of changes to scripts or
changes wont take effect.
My games never have bugs. They just develop random features..
Lots and lots of random features...

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