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FPSC Classic Product Chat / Need help to respawn a RPG Missile...

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Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 1st Jul 2017 04:04
With these settings, the RPG Missile dosnt spawn at all.. What I want is first fire the RPG Missile and THEN respawn.. Help please?

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Mriganka
4
Years of Service
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 1st Jul 2017 04:47
You may want to put like 100 respawns in the editor along with the timer set to 100 or something.
Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 2nd Jul 2017 01:52
That did not work, thanks anyway...
Mriganka
4
Years of Service
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 2nd Jul 2017 06:05
Have you set the part spawn after delay to yes? I too don't get spawns if the delay time is too big.
Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 2nd Jul 2017 08:11
My problem is that I get spawn to often. My RPG-Rocket dont disappear between the respawns, and thats not what I want. (I want them to disappear) Ofcourse I have tried to change the timer to 10000, but it just dosnt work...
sman512
3
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Joined: 28th Nov 2014
Location: Russia
Posted: 2nd Jul 2017 17:39
Mr Love, your spawn setings is not right, try to set it like on this screenshot. You set spawn life to 90, this means that your object will disappear after 90 ms and newer showup again.
GS

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Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 3rd Jul 2017 00:41
Your settings didnt work mutch better. With Your settings, the ammo respawns direct, and You dont see the ammo being picked up... I want the ammo to disappear for about 10sec and then come back on the spot......
sman512
3
Years of Service
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Joined: 28th Nov 2014
Location: Russia
Posted: 3rd Jul 2017 12:38
Maybe try to play with $EPX,$EPY,$EPZ. for example decrease $EPY for a 10 sec and then turn it back?
Something like this:

and then turn on man script.
GS
ncmako
6
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 4th Jul 2017 04:14
Mr Love
Quote: "I want the ammo to disappear for about 10sec and then come back"

Like in a multiplayer ? After the player picks up a weapon/ammo it spawns again after awhile?
The delay "timer" for weapons, ammo and a few other things was based on
a "cycle" timer in the engine ( about 30-33 cycles per second ) Hence 100 = about 3 sec's
The "etimer" we use in the codes is an actual milliseconds timer. Nothing to do with delay timer.
Here's my settings that work for multiplayer ammo-respawn.
My games never have bugs. They just develop random features..
Lots and lots of random features...

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Mr Love
13
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 19th Jul 2017 09:26 Edited at: 19th Jul 2017 10:30
I have decided to start working on My game again, so this is the last thing that happends in level 2.(Shooting the prison door) Exactly like ncmako says I want the RPG ammo to spawn like a multiplayer game, with delay.
I have fixed this now so thanks all...

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