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Code Snippets / HeatSeeker 2: Multiple Boogaloo

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Derek Darkly
12
Years of Service
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Joined: 22nd Sep 2011
Location: Whats Our Vector, Victor?
Posted: 16th Jul 2017 01:20 Edited at: 16th Jul 2017 01:25
This is my poor man's code put to use in a 200-entity scenario.

Imagine that the boxes are airplanes. Each plane has a random target assigned for it to follow.
I did not use airplane physics here, but the point is the objects will follow their target unless code is implemented to change targets, for example when a box is destroyed. If you add a little intersect object magic and some bullet effects, you have the beginnings of a dogfight. Or, if you want a ground vehicle, just take away the pitch rotation.

The coding is inefficient and sloppy, but the general concept works.



Send your parents to noisy sprite demo hell... enter the D-Zone

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