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AppGameKit/AppGameKit Studio Showcase / App Shader Kit (3D Shader Pack)

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blink0k
AGK Developer
Gold Codemaster
6
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Mar 2019 04:13
fubarpk
Moderator
14
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 14th Mar 2019 05:58 Edited at: 14th Mar 2019 05:59
@blink That would be a great shader to have

I wonder if it could be done with a variation of a pixelate shader with every second one being totally black

Dont think i could translate a shader toy example as i dont have janbos expertise but i may be able to mod a pixelate shader
pixelate shader


which would look something like this which deosnt seem to do much, il have a think about it tho
fubar
blink0k
AGK Developer
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6
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Mar 2019 20:51
I think if you started with his toon shader, and then added a dither pattern to each level of shade it might work.
janbo
10
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Joined: 10th Nov 2008
Location: Germany
Posted: 14th Mar 2019 22:04 Edited at: 14th Mar 2019 22:05
I had this laying around:
Dithering.zip

Maybe that helps a bit

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blink0k
AGK Developer
Gold Codemaster
6
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Mar 2019 23:26
Nice!
Rick Nasher
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 30th Apr 2019 21:28
@janbo

To get back to you on this: https://forum.thegamecreators.com/thread/220091?page=8#msg2640480 :

I do *not* get any of those previously mentioned artefacts on my new system.
So it's definitely due to age of my old laptop's GPU, which barely supports shaders as they were too much a novelty back then, no common practice yet.
There was a slight possibility that my phone screen was too small to see, but this has now proven to me not the case.

Thought I give you a heads up. Keep up the good work.
janbo
10
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Joined: 10th Nov 2008
Location: Germany
Posted: 1st May 2019 09:30
Thanks,
I wanted to Support all devices that can run glsl2.0 but im also glad those problematic devices slowly disapear from our homes

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