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3 Dimensional Chat / [wip] motherboard

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Phaelax
DBPro Master
15
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 26th Jul 2017 17:42 Edited at: 26th Jul 2017 17:45
It's probably been years since I've posted any models I've done. This isn't game related though. I'm currently modeling a computer case and figured I'd make some components to go in it as well. Then I got a bit carried away with the details and did a lot more than just slap a mobo image on a square. Everything is as close to scale as possible, researching the physical specs for each component. The only thing I didn't measure was the capacitors, I just eyeballed them. But the PCIe slot and RAM were measured within a 1/10th of a mm. The CPU bracket/housing was somewhat eyeballed too. Used the default renderer in studio max as mental ray wasn't working anymore for some reason.

It's a Gigabyte GA-Z270N-WIFI mini-itx board. I need to redo the PCIe slot though, I don't think I modeled after the correct one.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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tigme
1
Years of Service
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Joined: 14th Jun 2017
Location: Kleinmond
Posted: 2nd Aug 2017 18:21
Looks pretty good so far. Well done.

Keep going don't stop
--
Rudolph Thomas
seppgirty
FPSC Reloaded Backer
9
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 6th Aug 2017 13:30
Nice detail. Using sketch up?
gamer, lover, filmmaker
Phaelax
DBPro Master
15
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 6th Aug 2017 19:42
no i can't figure out how sketchup works. I'm using studio max.

Here's a small update. Added some of the rear IO ports, changed the the dimensions of the PCIe slot and added the metal cover over it that appears on my motherboard. And I corrected the cpu fan pins to the correct dimensional specs.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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LBFN
11
Years of Service
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Joined: 7th Apr 2007
Location: USA
Posted: 8th Aug 2017 14:16
Looking good! Very nice detail.



So many games to code.....so little time.

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