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FPSC Classic Showcase / Paranoia [X9] NEW INDIE HORROR GAME 2017

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jackboss2
4
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Joined: 13th Mar 2013
Location:
Posted: 8th Aug 2017 00:39 Edited at: 8th Aug 2017 00:50
A new indie italian horror game made with fps creator
(I am the author Jackboss is Dr.Ocopous)

Story

Do not remember anything, and you almost do not even remember who you are. You are trapped in a kind of surreal world, you can not defend yourself, you can only escape! The paranoia you have while walking in the dark tunnels infested by horrid creatures from which you will run away, will do you very badly both psychologically and physically. Are you able to escape the surreal world?

INTRO

http://www.moddb.com/games/paranoia/videos

IMAGES

http://www.moddb.com/games/paranoia/images/immagini-del-gioco4#imagebox

http://www.moddb.com/games/paranoia/images/immagini-del-gioco3#imagebox

http://www.moddb.com/games/paranoia/images/immagini-del-gioco1#imagebox

DOWNLOAD FULL GAME

http://www.moddb.com/games/paranoia/downloads/paranoia2#downloadsform
KingMassen
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Joined: 23rd Dec 2016
Location:
Posted: 8th Aug 2017 03:37
I am waiting to see it
xlghostlx
4
Years of Service
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Joined: 6th Dec 2012
Location:
Posted: 12th Aug 2017 08:24
Ciao caro spero leggerai questo post, vorrei scambiare due chiacchiere se possibile aggiorniamoci in privato
xplosys
Valued Member
11
Years of Service
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Joined: 5th Jan 2006
Location: Somewhere in Alabama
Posted: 30th Aug 2017 19:11 Edited at: 30th Aug 2017 19:13
Congratulations on completing your game, it puts you in a small and dedicated group of developers.

I liked the visual effect but it gets old quickly and you find yourself wishing it would stop.
I like the sounds and use of pop-up visuals for ghosts or ghouls.
The running setup is good since all you can do is run, but I noticed it only runs low when a monster is near you?

How many levels is this, I think I quit on level 4. I don't know if language was a barrier but I think it was only in the menus anyway.

Especially in the first level, I thought I was in a remake of Original Doom (1992-ish), but then I remembered that Doom used more than one room texture per level.
It's just too much repetition; long hall... small room... key... long hall... small room... key... long hall... small room... key... infinity.
There is nothing to explore, see, or do but look for keys, mostly on the floor.

For an FPSC game, I give it a 5/10.

Thanks for sharing.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
jackboss2
4
Years of Service
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Joined: 13th Mar 2013
Location:
Posted: 11th Sep 2017 21:40
thank man
jackboss2
4
Years of Service
User Offline
Joined: 13th Mar 2013
Location:
Posted: 11th Sep 2017 21:42
i making game with fpsc for hobby, i not a very maker of games. I use fpsc for hobby and making small horror games, and i given't money !

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