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AppGameKit Classic Chat / AppGameKit 2017.08.16

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Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 16th Aug 2017 18:07 Edited at: 16th Aug 2017 21:34
I've uploaded a new version to Steam and the TGC downloads area with the following changes.


This version includes a change to the way videos are handled on Windows, they now use Media Foundation instead of DirectShow, which should improve support for video formats such as h264. Note that this doesn't apply to Windows XP which still uses DirectShow.

Let me know if you have any problems.
Rich Dersheimer
AGK Developer
14
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 16th Aug 2017 18:27
Thanks Paul!
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 16th Aug 2017 18:27 Edited at: 16th Aug 2017 18:27
Just great Paul !

And you didn't find the way to get the title of an InApp item (we only have description) ? (play store)
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Paul Johnston
TGC Developer
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 16th Aug 2017 18:29
Quote: "And you didn't find the way to get the title of an InApp item"

It's still on my list, it didn't make it into this build though.
MikeMax
AGK Academic Backer
12
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Location: Paris
Posted: 16th Aug 2017 18:43 Edited at: 16th Aug 2017 18:55
no problem thanks Paul

(Installing the new release... ^^)


Edit: No problem for me after testing my WIP bomber game
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Ian Rees
AGK Developer
11
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Joined: 3rd May 2012
Location: Wales, UK
Posted: 16th Aug 2017 18:49
Thanks Paul!
E
Alex_Peres
AGK Master
14
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Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 16th Aug 2017 20:25
Thanks Paul!

Amazing bugs fixing!
PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 16th Aug 2017 20:25
Thanks for the update

Could you please add a checkbox to the uninstaller "Remove Plugins" so we can make it ignore the plugins dir when removing files, I almost forgot to back them up.
MikeMax
AGK Academic Backer
12
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Joined: 13th Dec 2011
Location: Paris
Posted: 17th Aug 2017 13:48 Edited at: 17th Aug 2017 13:52
Paul, a little new bug since the last version.

After few compilations (and broadcasts) i have this message corresponding to the InAppPurchaseAddProductID() command (i have only 3 IAP products in test for the moment so ... .
It's on the AppGameKit Player for Android.

I need to restart the player to make the things working again

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Scraggle
Moderator
20
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 18th Aug 2017 07:18 Edited at: 18th Aug 2017 07:18
MikeMax
AGK Academic Backer
12
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Location: Paris
Posted: 18th Aug 2017 07:22
Sorry :p it's the raw size from my smartphone :p (maybe you know how to define a size in the [img] tag ?)
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pinete
12
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Posted: 19th Aug 2017 08:06
Thanks a lot for the update! awesome!
Battoad
AGK Developer
17
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Joined: 12th Feb 2007
Location: A Dark Place
Posted: 21st Aug 2017 10:59
Thank you for the F1 Help Examples fix. They now work a treat.

Any chance of the "sort array" being extended to further sort on a 2nd variable?
hoyoyo80
7
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Joined: 11th May 2016
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Posted: 21st Aug 2017 15:13
As mention before, my huawei mate 9 is on and off having shadow problem but with this update, it is fixed. Thanks

BTW, may i know the current limitation of shadows system?Limited Bones?(is it AppGameKit or just for using shadow system).Thanks again

MikeMax
AGK Academic Backer
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Posted: 25th Aug 2017 18:17 Edited at: 25th Aug 2017 18:19
Paul,

I have a problem with an Async HTTP Request which "breaks" my 60FPS Loop few milliseconds when i call the SendHTTPRequestASync() Method (i don't check any response and i'm calling a HTTPS URL ...) . I may find a workaround sending the request through my AppGameKit Multiplayer server but ...

As the documentation says :

Quote: "SendHTTPRequestASync

Description

Send a request to the server specified in SetHTTPHost, for example if requesting http: www.thegamecreators.com/index.php szServerFile should be "index.php".

This command returns immediately and waits for the server to reply in the background. You can check the status of the reply with GetHTTPResponseReady and when it is ready retrieve the response with GetHTTPResponse."


Maybe something can be optimized ? or threaded ?

Thanks in advance
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MikeHart
AGK Bronze Backer
20
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Posted: 30th Aug 2017 20:38
Is anyone else experiencing crashes when you try to close a 3d window via the close button of the window? Since this update it happens in my app on Windows 7.
Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200. Using AGK2 Tier 1.
MikeMax
AGK Academic Backer
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Location: Paris
Posted: 30th Aug 2017 22:07 Edited at: 30th Aug 2017 22:14
doing several hundred compilations a day (and therefore closing it <= by the close button ), I didn't observe that for my 3D Bomber game ... all is working fine for me

Edit: but i don't have Windows 7 ... only Windows 10
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Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Aug 2017 22:13
The Windows 7 crash should be fixed for the next version. Try the attached version and see if it fixes it.

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Sph!nx
15
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Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 30th Aug 2017 22:28
Updating now. Thanks guys!
Regards Sph!nx
MikeHart
AGK Bronze Backer
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Posted: 31st Aug 2017 18:21
Paul Johnston wrote: "The Windows 7 crash should be fixed for the next version. Try the attached version and see if it fixes it."


Yes Paul, it works again. Thank you!
Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200. Using AGK2 Tier 1.

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