Also, I decided to look a little more in Modo myself, as I am looking to get back into the 3D game. I downloaded the trial and it's a good 3D package. Still learning the UI, one great thing is that it has tutorials to help you transition from packages you've used, at least from Maya, 3DS Max, Softimage or Cinema 4D, having previously used CInema 4D, I may go through that at some point. But the UI is competent enough for me to use. Granted I still prefer Cinema 4D's much more, but I also don't have that kind of money and this to me is a big improvement on Blender's UI
But I'm gonna note a few points. You can get an Indie version on Steam and it's a fraction of the price and gives you the full software but with certain limitations, which don't actually affect me negatively.
Exports are limited to OBJ and FBX and 100k polys
Bake and render resolution limited to 4k
Commands, scripts and command history panel unavailable, except undo & history
No Python editor and scripts
Image format limited to png, jpg, tiff, tga and exr
No Network Rendering
Current indi version is 10.2 and there isn't an indie release for 11, but possible one will come out (as the indie version seems to get updated too)
This still makes it much better software than Cararra Pro but for roughly the same price and nothing within this price range could compete really. And unlike Maya LT, you can have a full copy. But you can pay £10 a month for it on a sub, not always a bonus, but something I may do before I determine whether worth buying it full out.