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AppGameKit/AppGameKit Studio Showcase / [wip Clear the pier]

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quartz
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Posted: 24th Aug 2017 15:40 Edited at: 24th Aug 2017 23:08
Hi all,

After a lot of moaning from my family that I never finished anything (programming wise), here are some screens of my 99% (furthest I've ever got) finished game app.
Its called Clear the Pier and is a 3D puzzle physics game.

How to play:
When you touch the screen you produce an arc of energy that moves any metal boxes in the vicinity, the metal boxes are used to reach the objectives described at the start of every level.
There are 51 levels, comments welcome

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RickV
TGC Development Director
19
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 25th Aug 2017 08:21
Hi Quartz,

Nice to hear your family supported you with this

The game looks very impressive. Can we see a video of it?

Good luck with the last 1% (always the hardest percent of any development!)

Rick
Development Director
TGC Team
Cybermind
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Location: Denmark
Posted: 25th Aug 2017 10:36
It looks nice Did you do the graphics your self? I would also like to see a video
13/0
quartz
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Posted: 25th Aug 2017 13:07
Thanks for the comments, I will try and post video tonight.
Yes all the graphics are by myself it was originally a 2d game, then 3d, then 2d, then back to 3d as I just couldn't get it to feel right.
Below are the screens of 2d vrs 3d.

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Cybermind
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Posted: 25th Aug 2017 15:06
The 3D one got a nice feel to it
13/0
quartz
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Posted: 25th Aug 2017 21:55 Edited at: 26th Aug 2017 00:20
Hopefully this link works as 1st video I've made and posted.
Video shows level one being completed, previews of some of the levels and some gameplay.
Target platform is Android, not sure after that.



MikeMax
AGK Academic Backer
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Posted: 26th Aug 2017 00:16 Edited at: 26th Aug 2017 00:16
(you can embed the video in youtube link in the toolbar ... put only the code of the video (after the https://youtu.be/) between the start-tag and end-tag

Well done ! beautiful game
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quartz
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Posted: 26th Aug 2017 00:27
Thanks MikeMax I tried lots of combinations on the video embedding then gave up, didn't think of that way.
Cybermind
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Posted: 26th Aug 2017 15:33
It looks great! I would like to try it when it is out
13/0
quartz
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Posted: 27th Aug 2017 12:14
Thanks cybermind, I'm now thinking of doing a demo for feedback.
Could someone please tell me the max size for posting a file on this forum.
DavidAGK
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Posted: 27th Aug 2017 13:00
Love the look of this game! Definitely get it finished!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Golelorn
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Posted: 27th Aug 2017 14:24
Nice!
Richard_6
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Posted: 28th Aug 2017 03:56
looks nice!
CJB
Valued Member
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Location: Essex, UK
Posted: 29th Aug 2017 13:30
Looks really great! Monetise it somehow and get it published! I think it'll do well.
quartz
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Posted: 30th Aug 2017 01:01
Just finishing off the mini game where 55 boxes drop on to the pier one at at time and ends when either one falls off or goes off the top of the screen.
Its Feasible but I haven't managed it.

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quartz
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Posted: 12th Nov 2017 15:55
Hi,
Since last post I've added another 10 levels and a new background.
I've made a Windows demo if anyone would like to give it a try.
Although written for mobile touch it works fine with a mouse (maybe slightly harder).
The demo is made up of 6 levels and is about 25meg, I've included external link as not sure if to big to attach.
My thanks to nzO's great WadPacker program.
Any comment welcome.

http://s000.tinyupload.com/index.php?file_id=96516931136245316484

blink0k
AGK Developer
Gold Codemaster
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Location: the land of oz
Posted: 12th Nov 2017 19:44
Very slick looking game. Great work!
Conjured Entertainment
AGK Developer
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Posted: 13th Nov 2017 02:09 Edited at: 13th Nov 2017 18:20
Quote: "Below are the screens of 2d vrs 3d. "

3D is a 100% improvement, but your 2D looks very nice with the depth you added.

I'll try this out tomorrow, and get back with some feedback.

EDIT

Crashed on start for me...couldn't try it, sorry.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
PSY
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Posted: 13th Nov 2017 20:24
Nice game quartz!

Just downloaded it and played around a bit.

I'll give you some feedback later on!
PSY LABS Games
Coders don't die, they just gosub without return
quartz
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Posted: 14th Nov 2017 00:03
Thank's for giving it a try Conjured, sorry for the crash.
If possible could you please tell me if it Crashed before anything came on the screen.
PSY
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Posted: 14th Nov 2017 16:11
Yesterday, the Hi Shadow Box in the options menu turned white after having selected it. Couldn't replicate that issue today, though

The boxes you click in any menu could give a little feedback when being clicked, like a wobble or something
PSY LABS Games
Coders don't die, they just gosub without return
quartz
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Posted: 14th Nov 2017 21:27
Thanks for the feedback PSY.
Found the problem, when I cut the unused textures to make the demo smaller I cut the low res one for that box by mistake. It's missing for the Low and Medium modes.
Again thanks for spotting it.
Conjured Entertainment
AGK Developer
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Posted: 14th Nov 2017 21:31 Edited at: 14th Nov 2017 21:32
Quote: "Thank's for giving it a try Conjured, sorry for the crash.
If possible could you please tell me if it Crashed before anything came on the screen.
"

The screen turned black, with a somewhat light gray border, then a crash.

It was like it was trying to load the assets but failed.

I was on a computer at the library, so perhaps it was something to do with their system.

I'll be heading back there tomorrow, and I will try it at a different terminal to figure out if it was that particular desktop computer, or their anti-virus software blocking it.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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