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FPSC Classic Product Chat / Map Editor - thin white line & usage/stats bar

Author
Message
Flatlander
FPSC Tool Maker
12
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 30th Aug 2017 22:47 Edited at: 31st Aug 2017 01:34
1. Is there a way to toggle the colored usage/stats bar at the bottom of the screen during a test run?

2. That thin white line at the bottom of the editor; what is it--and what does it mean when the line goes all the way across the bottom on one of my levels?

When in doubt -- C4 hee-hee-hee
-Jamie Hyneman
seppgirty
FPSC Reloaded Backer
9
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 30th Aug 2017 23:51
1. i think the tab key?

2. memory usage for the level. Reaching the 2 gig limit.
gamer, lover, filmmaker
ncmako
7
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 31st Aug 2017 00:48
@ Flatlander Also, try ( if you have Black Ice mod) the "End & Home" keys to toggle screen info. I think?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Flatlander
FPSC Tool Maker
12
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 31st Aug 2017 01:34 Edited at: 31st Aug 2017 01:34
Thanks guys.

seppgirty wrote: "2. memory usage for the level. Reaching the 2 gig limit."


That's why it goes all the way across the editor screen. However, it appears that BIM allows up to 4 gig (at least version 10.5. The level I'm working on now is 2.7 gig and I had finished a level that is 3.5 gig. It compiles/builds without a hitch. That was a good idea to incorporate the white bar/line.

Yes, ncmako, the "Home & End" keys do work for that. It even makes the copyright notice in upper left hand corner disappear. The tab key toggles the status info between the graphics and text. That's good to know (well remember) as I can't remember the color coding.

When in doubt -- C4 hee-hee-hee
-Jamie Hyneman

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