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AppGameKit/AppGameKit Studio Showcase / Test Player Camera Game.

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Yuhe
2
Years of Service
User Offline
Joined: 27th Aug 2017
Location:
Posted: 2nd Sep 2017 19:56 Edited at: 2nd Sep 2017 19:58
janbo
10
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 2nd Sep 2017 21:08 Edited at: 2nd Sep 2017 21:09
Hey what are you planning to do with that ?
I see a character using the physic character controller, a floor and you can orbit the camera around him, something else ?
I guess you still need camera collision and a higher stepping threshold ?
The Char and textures looks nice though

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PartTimeCoder
AGK Tool Maker
4
Years of Service
User Offline
Joined: 9th Mar 2015
Location: Suffolk UK
Posted: 2nd Sep 2017 23:33
I would like to see the code you are using for the camera orbit I can not get it right.
janbo
10
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 3rd Sep 2017 00:36
Yesssss two birds with one stone !
@PartTimeCoder: Look here
PartTimeCoder
AGK Tool Maker
4
Years of Service
User Offline
Joined: 9th Mar 2015
Location: Suffolk UK
Posted: 3rd Sep 2017 00:59
LOL, That's really good, prefect for 3rd person, not really what I needed though but I can adapt it to suit my needs now I can see the math mapped out, what I need is a blender style pivot to object camera for my 3D editor, I have the free flight sorted and wanted to have a toolbar button that will make the camera pivot the selected object so I don't need to worry about collisions, I'll keep this code for a game project though, very useful, thanks for posting it.
janbo
10
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 3rd Sep 2017 02:06 Edited at: 3rd Sep 2017 02:08
I made it just for you guys
@Yuhe: You want to turn on mipmapping... That's all I can analyze from your videos for now

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