13 years since my last post? Time flies! I'm now a professional dev, so thanks for helping me get my start TGC.
Down to business though: ten years ago last month, I released
Tales of Corneria, my first finished 3d game. It was made entirely in DarkBasic Pro, so I thought the exe would never work on Mac. ...but last week I looked into it anyways, after hearing DarkBasic was open source now, and found
this thread. A suggestion of Wine working, but no proof.
Well I have proof! Wine works with DarkBasic Pro, at least as of 2007, and you can see the final result
here! Admittedly: looping audio is totally broken, but all other audio, graphics, gameplay, interactions, code - everything seems to work! Wine (Wine Is Not an Emulator) contains DirectX9 now and runs fully on Mac, and better yet, programs like
Wine Bottler actually let you package Wine into an app so you can distribute the entire thing as one Mac application. That's what I've done above, and besides the looping audio issue (so music and looping sfx sound broken) it seems to work really well. I don't have footage yet, but I see no differences in anything aside from the audio. It's really impressive!
So if you have an old DarkBasic Pro build, and I bet Classic works too, be sure to give it a try on Wine for Mac. Not only could it work, it seems in fact to work surprisingly well.
Pineapple juice, the best drink ever made.