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AppGameKit Classic Chat / Can't find demo resources about 3D, 3D-Physics and custom shading

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Sandwich
6
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Joined: 23rd Sep 2017
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Posted: 24th Sep 2017 09:18
Hello at all!

I was seeking some very basic examples/tutorials about:
- 3D model and scene-loading and displaying
- use of 3D-Physics and
- custom 3D-Shading and 2D-Post-Shading (vertex- and fragment-shaders and rendering to different buffers for post-processing output like motion-blur/dof/reflections...)

In general I'm familiar with these topics, but not in AppGameKit Basic. Maybe I was looking at the wrong places, but Google didn't help me in that case.
My AGK-Folder doesn't contain a single example and the "Official Tutorial Guide" is only about Basics and 2D.

Thanks in advance!
Stab in the Dark software
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 24th Sep 2017 18:18
Try searching the forums. Here is the 3D physics demos.
https://forum.thegamecreators.com/thread/216683
The coffee is lovely dark and deep,and I have code to write before I sleep.
Sandwich
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Joined: 23rd Sep 2017
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Posted: 26th Sep 2017 15:49 Edited at: 27th Sep 2017 07:48
Thank you, great link to start with physics!

I also found out that I can install lots of demo-sources via AGK-Editor: > Tools > Install Additional Files...

Included are shaders (Blooming), basic 3D-Physics and basic 3D of course.

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