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AppGameKit Classic Chat / Best way to start if you plan multi-platform support as easy as possible?

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Sandwich
6
Years of Service
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Joined: 23rd Sep 2017
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Posted: 27th Sep 2017 07:46
Hi at all again!

I have the opportunity to start the development of my game at Windows (VC++ or AppGameKit Basic) or on Mac (XCode C++ or AppGameKit Basic). So I asked myself what is the easiest way to supply all major platforms (Windows, Linux, Max, Android, iOS) in future, means compiling the same code without many adjustments.

(My idea was to use AppGameKit Basic, because it's platform- and compiler-independant)

Thanks in advance,
Sandwich
Jerry McGuire
7
Years of Service
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Joined: 25th Mar 2017
Location:
Posted: 6th Oct 2017 17:20 Edited at: 10th Oct 2017 14:29
I am not an advanced coder, but using AppGameKit basic is in my opinion the best way to write the code just once and use it on all platforms. Using tier 2 will probably deliver better performance, but you'll face platform-specific extra work. I have found this using C++ for iOS .
iMac Book Pro, MacOS 10.12.4, Xcode 9.0 (9A235);
iPhone 6, iOS 9.35; iPhone 5s, iOS 9.35; iPad (3rd gen), iOS 9.35;

Dell Precision T7400, Windows 7 Professional 64bit, Visual Studio Community 2015;

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