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3 Dimensional Chat / Wish List (3D and bullet physics)

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Sandwich
6
Years of Service
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Joined: 23rd Sep 2017
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Posted: 30th Sep 2017 10:09 Edited at: 30th Sep 2017 10:10
Hi,

I am missing some pretty useful bullet physic commands in AGK. Would be great if I would find some of them in one of the future releases

Applying force and torque to objects, instead of setting a velocity (much nicer collisions)


• Check if an object is currently sleeping


• Ok, it's not the physics engine, but I missed them too: I can set different shaders for different meshes, but shader-uniforms I can only set for the entire object, so setting shader-uniforms for single meshes of an object would be cool:


Thanks for your time, apart of that, I am very very pleased with the simple use of your bullet-integration!

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