Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / Possible to integrate AGK graphics in a native app?

Author
Message
Jedive
21
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 5th Oct 2017 11:01 Edited at: 5th Oct 2017 11:12
Hello everyone.

I am playing withAGK Trial to see what can be done with it and C++, and was wondering if it is possible to integrate it with GUI controls provided by another library. For example, make a desktop Qt app and have native GUI controls together with AppGameKit graphics, or using native UIKit on iOS and having AppGameKit inside a controller (this is what I am interested in the most).

Thank you in advance.
== Jedive ==
MacBook Air Core 2 Duo 1.3Ghz, 4GB, 128GB SSD, HD Graphics 5000, Yosemite
Mac Mini Core 2 Duo 2.2Ghz, 4GB, 640GB HD, nVidia 9400, Yosemite, Win8.1 Pro
PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 5th Oct 2017 14:57
Quote: "or using native UIKit on iOS and having AppGameKit inside a controller (this is what I am interested in the most)."


I successfully managed this on Windows using the plugin system so I'm sure it can be done on Mac.

Login to post a reply

Server time is: 2024-04-24 22:03:31
Your offset time is: 2024-04-24 22:03:31