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FPSC Classic Scripts / how to destroy entity after time expired ?

Author
Message
Tomik18
FPSC Reloaded TGC Backer
9
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 10th Oct 2017 16:38
i try this but nothing to happen

My PC specs: AMD FX 4300 3,80Ghz
8 GB RAM
GIGABYTE R9 280 Ultra Durable VGA 3GB
ncmako
6
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 10th Oct 2017 17:00
Tomik18. Your script is fine. It is doing what it is suppose to do. You attached this to a triggerzone, correct? Player goes into zone, timer counts down 10secs, activateif used , then triggerzone is destroyed! Are you trying to do something else?
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
3
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 10th Oct 2017 18:24 Edited at: 10th Oct 2017 18:25
The destroy action will only destroy the current triggerzone. To destroy the object it has to be something like -

:always,activate=1:runfpidefault=2

or

:always,activated=1:destroy

(in the main script)
Tomik18
FPSC Reloaded TGC Backer
9
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 11th Oct 2017 07:42
@Mriganka in the main script you mean in entity or trigger zone ?
My PC specs: AMD FX 4300 3,80Ghz
8 GB RAM
GIGABYTE R9 280 Ultra Durable VGA 3GB
Mriganka
3
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 11th Oct 2017 12:44
The main of the entity that you will be activating from the triggerzone.
Tomik18
FPSC Reloaded TGC Backer
9
Years of Service
User Offline
Joined: 8th May 2009
Location: Slovakia
Posted: 11th Oct 2017 16:47
i need destroy no activate
My PC specs: AMD FX 4300 3,80Ghz
8 GB RAM
GIGABYTE R9 280 Ultra Durable VGA 3GB
Mr Love
12
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 12th Oct 2017 05:46
disappear.fpi shourld work... Or just use the commando destroy...

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