Hi, I think we can all agree that apps and games have general similar frameworks..
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I am seeking frameworks for AGK2, that can be used for projects of mine. Games, Apps.
- I can program this stuff on my own.. but I'm also a businessman..so if I can save time, as well as learn MUCH FASTER.. I am all for it.
Example of a very basic game framework
• SplashScreen
• A Menu that loads after optional splash ► Start, options, continue, exit (optionally: load, sign up/login) ..
• (Maybe a lvl selection screen with lockout progression)
• 2 (one with sphere, one with box)example levels to demonstrate the framework
• Basic Game Huds ► [ score, lives, health] [inventories, class adjustments..etc]
• Pause screen, with logic to pause engine outside of user specific commands
• Maybe a "configure user controls" HUD
• etc..
• If possible, some "working" ad systems that are basically completed and ready to use.
-> It would be nice if this auto-handled resolutions..for the device..and if the user wanted it changed.
-> ..and had other things completed .. things that are redundant to re-make ev.er.y.time..
THX !
I look forward to the massive amounts of wisdom you guys can lay down for those of us who are new to AGK2 yet not new to development.
'& Don't be worried about skill-level based communication...lay it down thick..I'd expect nothing less. ..and if you think I am being silly because you want to see me suffer through learning AGK2 like you did...then call me out on that. I'm ok with it!
..there just has to be a better way..and I see there's many of us seeking a "better way".
Why do I ask ?
Well, I see that many others think the same things that I have been thinking..
That this engine MAY be killer and fun....BUT.. there's hella nothing to get going on without spending hours and hours and hours sifting novice level materials.