Hi. I'm using AppGameKit 2017.09.25 on Linux Mint 18.1
It seems like you now have to use SetWindowAllowResize before you use SetWindowSize on Linux or else the window size won't change.
This doesn't work:
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "Test" )
SetWindowSize( 640, 480, 0 )
SetWindowAllowResize( 0 )
// set display properties
SetVirtualResolution( 640, 480 )
SetSyncRate( 30, 0 )
// main loop
do
Print( ScreenFPS() )
Sync()
loop
This works:
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "Test" )
SetWindowAllowResize( 0 )
SetWindowSize( 640, 480, 0 )
// set display properties
SetVirtualResolution( 640, 480 )
SetSyncRate( 30, 0 )
// main loop
do
Print( ScreenFPS() )
Sync()
loop
This isn't a big deal but since the default new project has SetWindowSize before SetWindowAllowResize this could cause some confusion.