Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Cel-Shading

Author
Message
JRZ2K4
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 19th Dec 2003 11:47
Is there a program my friend could use to make cel shaded backgrounds and characters and ect? Or is it possible to do that in 3dmax and gamespace?
JRZ2K4
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 19th Dec 2003 20:35
Anyone?
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 19th Dec 2003 22:06 Edited at: 19th Dec 2003 22:07
I'm not a 3DS MAX or GameSpace user so I can't chip in there. But since a background is simply an image, any program that can render cel shaded images will work. DoGA CGA L3 is a free/sharware program that has this capability. You can create parts in the parts assembler and assign them cel/anime material properties. Then, you can place the parts in the motion editor to create a scene/background with appropriate lighting and render to a file.

If you're interested in this approach, drop me a line here or via e-mail.
--
TAZ (neighborhood DoGA guru)

http://www.doga.co.jp/english
JRZ2K4
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: BRICK CITY
Posted: 21st Dec 2003 02:12
no doubt ima check it out later ight thanks alot
the desktops
20
Years of Service
User Offline
Joined: 9th Oct 2003
Location:
Posted: 30th Dec 2003 06:09
i would love to see a cel-shaded game.

TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
IdabelAngler
20
Years of Service
User Offline
Joined: 18th Dec 2003
Location: In a state of denial
Posted: 1st Jan 2004 06:47
Blenders (blender3d.org) new versions allow what they call toon shading. Blender is a free program. I learned 3d on blender but use max and g-max mostly now.

Here is a render of a 3d character with normal textures:


Here it is with the "toon" shading on:


Here's how it turned out as a 2d walk cycle in darkbasic (the character is the only object on the screen that has toon shading on, just to make him fit in the scene a little better):


zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 1st Jan 2004 07:21
Eh? That looks more like watercolors.

Here's something that my son designed in 15 minutes with DoGA L3:
http://www.geocities.com/tzircher/15_justin.htm
--
TAZ
Billj
20
Years of Service
User Offline
Joined: 20th Sep 2003
Location:
Posted: 9th Jan 2004 04:23
I just had this idea for cel-shading.

what you do is have a memblock for the screen and after your 3d
rendering you put the screen data into the memblock. Then you go
through the pixels and decide if the color is a light or dark color
and make all the ones closest to that the color.

so basically you have a light and a dark shade of every color
like light blue and dark blue and make it either one because cartoons have a very limited amount of colors.

The programmer is the ultimate being
Kain the Second
20
Years of Service
User Offline
Joined: 9th Jan 2004
Location:
Posted: 10th Jan 2004 03:37
hey jr do you have dark basic pro? 'cause it can support cel shading! here is the single command:
SET CARTOON SHADING ON Object Number, Shade Image, Edge Image
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 10th Jan 2004 08:04 Edited at: 2nd Feb 2004 17:25
@ Billj, the filtering idea has merit. The major problem would be speed.

@ Kain the Second, cartoon shading is pretty neat, if your video card supports it. Some of us have computers that are not as gifted as others.
--
TAZ

D Ogre
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location:
Posted: 1st Feb 2004 06:01
There are programs out there that will do cartoon shading for characters. Poser is one of them. You can create a character in 3D and render it with cartoon shading then save it as a bitmap. If you want animation, just render each frame with a black background and load them into DB Pro as images with tranparency set. You may have to crop each frame to minumize size and memory usage.

I've made several characters for 2D like this.
Kain the Second
20
Years of Service
User Offline
Joined: 9th Jan 2004
Location:
Posted: 9th Feb 2004 02:09 Edited at: 9th Feb 2004 02:11
DarkBasic Pro can do it. The command is:
SET CARTOON SHADING ON Object Number, Shade Image, Edge Image

You could probably make a program with DarkBasic Pro that asks the user the model location.

EDIT: Oh crap I already posted what i just said above
Tapewormz
21
Years of Service
User Offline
Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 13th Feb 2004 05:45
3D Studio Max 5.0 lets you cell shade, but it's really really really really expensive.
zircher
21
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 17th Feb 2004 18:53
I think DoGA L3 will give you the most bang for the buck. It's free and you can make multi-jointed and animation them in the motion editor. Taking a still picture one frame at a time, you can build your sprite animations for walking, jumping, etc.

I made a translation of the L3 parts assembler help file to English if you need it. If you're new to DoGA, L2 is a good starting point.
--
TAZ

Login to post a reply

Server time is: 2024-05-20 06:14:54
Your offset time is: 2024-05-20 06:14:54