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AppGameKit Classic Chat / Best way to optimize 3D projects?

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SmileSlime
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Joined: 10th May 2017
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Posted: 29th Oct 2017 06:46 Edited at: 29th Oct 2017 06:47
Lets say that I load about 1000 blocks that are 16x16x16 into a 3d project. It would lag quite a bit if every block is rendered onto the screen. What are some good ways to optimize a 3D project to keep the FPS constant?

For example, render distance. How would I do that?
I love games, who doesn't?
blink0k
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Joined: 22nd Feb 2013
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janbo
15
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Joined: 10th Nov 2008
Location: Germany
Posted: 29th Oct 2017 10:27 Edited at: 29th Oct 2017 10:28
There are some standard things you can do to optimize 3D Scenes
•Include the blocks into one object
•Cull the faces which can't be seen...
for example in a minecraft world the neighbor blocks cover some faces which gets rendered but never seen.
in the case of a minecraft world there are much more ways to optimize
•Decreasing the camera range only helps if it also cuts away some texels in the render process

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