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pavelman
4
Years of Service
User Offline
Joined: 9th Apr 2013
Playing: App Game Kit
Posted: 13th Nov 2017 17:02 Edited at: 4th Dec 2017 06:38
simple fps game.
it will be a simple game. you can choose any level and complete it. are strangers, soldiers, and other opponents. you can call for reinforcements.
while the game is under development. make the first level.



[2.12.2017]
he seems to be leaving dakrbasik. examples do not run on different computers. some of them are compiled, but do not work. and on some normal machines the performance is even worse than mine.
laid out codes can be used at your discretion. and the provided media files are an example.

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pavelman
4
Years of Service
User Offline
Joined: 9th Apr 2013
Playing: App Game Kit
Posted: 15th Nov 2017 17:52 Edited at: 23rd Nov 2017 08:36
I can't get to work on the animation models from darkmatter 2.
the project is closed until the reasons.
loop object don't work.

animation from darkmatter 1 work.
project in progress...


darkclouds gives too low fps. will be set static sky.


suddenly the compiler ceased to understand the code.
began to issue a cloud of mistakes. for example does not understand the command include dba "file name" .
I can not write code without this command, since it becomes difficult to read the code that has already been written.
but it was so convenient. wrote a function and sent it to another file. well, and then open it in the project.
While the problem I try to solve. you noticed that there are no shadows. again the compiler simply ignores the command.

installed darkclouds all earned. strange.

there were little difficulties. no time.
spread the source.
Really no one will leave a comment?

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pavelman
4
Years of Service
User Offline
Joined: 9th Apr 2013
Playing: App Game Kit
Posted: 24th Nov 2017 10:57 Edited at: 2nd Dec 2017 18:07
who can help?
I can not include shadows in my project in any way.
if you write without functions, then they work.
if I write it as written in my code does not work.
many thanks.



figured out why there are no shadows.
they also inhibit the process.
I will write with darkphysics. forced to understand the collision of the cartridge and the card.
all from under the stick to do. does not want anything.

Shadows will not be because at my levels it will be cloudy.
overcast means one problem less.
this is very convenient with a weak video card.

darphysics is hindering me. It will be necessary to use the spark collision to determine the rapid collisions of bullets with enemies.

[2.12.2017]
he seems to be leaving dakrbasik.
examples do not run on different computers.
some of them are compiled, but do not work.

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