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AppGameKit Classic Chat / Are 3D Axys in Tier 1 not same as Tier 2?

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Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 25th Nov 2017 02:22
I've just gotten the game to build and run properly after converting it from Basic to C++.

First thin I noticed is that for whatever reason the axis have been all screwed up. In AppGameKit Basic X and Z are left/right forward and backward movement. In c++ for whatever reason the Z axis was switched with the Y axis so the gravity coded for Y axis is now pilling the player left. Is there a setting you'd set in the engine to show which axis is the down axis as you do in Maya and Max, Blender and Unreal Engine?
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net
Tobias_Ripper
11
Years of Service
User Offline
Joined: 24th Mar 2013
Location: REPCONN inc.
Posted: 25th Nov 2017 02:37
Alright well apparently you gotta watch the scale functions because one missed wrong data type (int instead of a float in the object scale) ended up flipping the entire game geometry onto the wrong axys. C++ is less forgiving than I thought.
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net

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