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AppGameKit/AppGameKit Studio Showcase / [WIP]-"Night Riderâ„¢" 2D Engine - Need Help Testing On Android Devices!

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JeZxLee
2
Years of Service
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 8th Dec 2017 00:58 Edited at: 17th Dec 2017 16:13
Hi...

Runs on my:
- Samsung Galaxy S7 Edge (perfect)
- Eken very old tablet (80% full speed)

Since there are hundreds of Android devices we are releasing a pre-alpha game engine test now...
Please visit game's official Google Play page and try it out on your Google smartphone(s) and/or tablet(s).



Click below URL link to play game right now in your Internet browser:
http://16bitsoft.com/files/DigitalCrack/DC-HTML5/DigitalCrack.html

Please respond to this forum post with your device brand and device name.
Please list any issues you have on your device(s):
(1) Does the game run?
(2) Does the game display graphics properly?
(3) Does the GUI menu system work properly?
(4) Do the sound effects work?
(5) Does the music work?
(6) Extra: How is the game performance? (Secret Code: 2777 in [Options] screen to see Frames Per Second in top-left)

Thanks, shooting for a Beta1 release by the end of 1st quarter 2018 on Google Play & also desktop/notebook Internet browsers!
(Beta1 release will be 100% open-source and the project code will be released on this forums)

JeZxLee
16BitSoft
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit Project!
smallg
Valued Member
13
Years of Service
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Joined: 8th Dec 2005
Location: steam
Posted: 8th Dec 2017 09:23
Using a smart ultra 6 with android v5.1.1
1. Nope, game didn't start
2. Not sure
3. Menu works fine but a bit slow, start button doesn't work however -just restarted the music.
4. Sound effects were fine for the menu
5. Music was fine
6. Fps is 21/30 on menu.
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 8th Dec 2017 10:47 Edited at: 8th Dec 2017 13:14
Ok, thanks for the test on your device...
This is a test of the game engine and not the "game".
Just testing visual/audio/input/GUI systems.

Thanks!

P.S. - We finally got the HTML5 version working at below URL page:
http://16bitsoft.com/files/DigitalCrack/DC-HTML5/DigitalCrack.html
JeZxLee
16BitSoft
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit Project!
smallg
Valued Member
13
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 8th Dec 2017 18:25 Edited at: 8th Dec 2017 18:29
well then everything works fine except i needed to press some buttons twice as the low frame rate causes the buttons to not always register - kinda surprising to see a menu have such a low frame rate.

it's actually worse on my PC, 19/30 fps and always have to click twice to register a click - are you forcing a delay between clicks (for things like changing the numbers in the "secret" codes it's really noticeable)?
edit; PC spec is in my signature.
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 8th Dec 2017 19:21
Hi,

Thank you for your help.
Today we worked on game engine optimization.
Android should be good speed now on your device.
We uploaded a new build to Google Play just now.
If you don't get a notification of the update in a day, then uninstall and reinstall game on Android.
HTML5 have improved as well but it's still a little too slow...
JeZxLee
16BitSoft
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit Project!
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 17th Dec 2017 15:35
Hi,

Made alot of progress.
Working now on the playing game screen.
Should have a playable alpha version in a couple of days!
JeZxLee
16BitSoft
Video Game Design Studio
http://www.16BitSoft.com
Open-Source AppGameKit Project!

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