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AppGameKit Classic Chat / AppGameKit 2017.12.12

Author
Message
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 21st Feb 2018 15:45
Quote: "
Hey baxslash,
Is your keyboard damaged?
That code works for me. Shift+0 prints the message.
"

Could be my new laptop... I'll have to test on another machine.
Using AppGameKit V2 Tier 1
fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 23rd Feb 2018 06:08
@baxslash I had an issue where double quotes wouldn't print but clicking twice they worked but twice
I fixed it by changing keyboard language. Strangely in word it worked normally
fubar
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Mar 2018 18:12
LoadFont() is broken in 2017.12.12.
You can no longer load fonts from the Windows font folder. You get a "File not found" error.
Same code works OK in previous versions.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Bengismo
6
Years of Service
User Offline
Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 26th Mar 2018 20:57 Edited at: 26th Mar 2018 20:57
Batvink - The Dark Knight of Fonts wrote: "LoadFont() is broken in 2017.12.12.
You can no longer load fonts from the Windows font folder. You get a "File not found" error.
Same code works OK in previous versions.
"

Ive replied to your other thread. Its working fine on mine
Jack
19
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 27th Mar 2018 08:40
Quote: "LoadFont() is broken in 2017.12.12.
You can no longer load fonts from the Windows font folder. You get a "File not found" error.
Same code works OK in previous versions."


I can confirm this on my Windows 7 64bit machine. Exactly like you explained.

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Matty H
15
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 30th Mar 2018 16:56
Just updated to 2017.12.12, I think from 2.0.21.

Everything compiles fine in my project but agk:eleteFile no longer links on windows VS2013 debug and release libs.

Error 3 error LNK2019: unresolved external symbol "public: static void __cdecl AGK::agk:eleteFile(char const *)" (?DeleteFile@agk@AGK@@SAXPBD@Z) referenced in function "public: virtual int __thiscall SceneSelect::Loop(float)" (?Loop@SceneSelect@@UAEHM@Z) C:\Users\Matty\Software-Development\Projects\PaintWorks\AGKProject\SceneSelect.obj PaintWorks

In the meantime anyone got a code snippet that will replicate this function exactly on windows platform? Don't spend time on it, just if you have it hanging around

Thanks,
Matty

Dark Dynamix & Dark Imposters - Now Free
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 11th Apr 2018 10:24 Edited at: 11th Apr 2018 10:24
I am getting a strange bug in Windows 10 using the latest version of AppGameKit on Steam. The window seems to go past the border. This also seems to be offsetting the pointer position.


Test code:

You can't see it from the image but the red circle is not centered on the mouse position as would be expected.
Using AppGameKit V2 Tier 1

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