Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / 3D Bag of new things

Author
Message
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 12th Dec 2017 23:06
I shall develop individual 3D objects using AGKs internal objects only ,to be able to create bigger objects with FixToObject feature.

Shall add more over time

Here is the first

+ Code Snippet

Nice 3D flame next

D
blink0k
AGK Developer
4
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 13th Dec 2017 06:14
Very nice. Enlightening too
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 14th Dec 2017 18:38
Thanks

Here is a 3D flame

+ Code Snippet

An health heart beat style monitor beat (could be used as an health bar coming next

Or maybe a candle with a flame on top

D
blink0k
AGK Developer
4
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Dec 2017 19:15
missing particle.png
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 14th Dec 2017 19:19
Ooops sorry - that would help

Add both to Media folder

D

Attachments

Login to view attachments
nonom
User Offline
Joined: 12th Nov 2017
Location: Spain
Posted: 14th Dec 2017 21:54
Thanks for sharing
blink0k
AGK Developer
4
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 14th Dec 2017 21:58
Thanks. Looks cool
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 15th Dec 2017 14:45
Couple of table and chairs

+ Code Snippet
D
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 15th Dec 2017 18:42 Edited at: 15th Dec 2017 18:43
Added stairs

+ Code Snippet

Can move around with the cursors now

D
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 15th Dec 2017 20:33
Here is a little more - flame and a picture into the scene

+ Code Snippet

Need to add the attached into media folder

Do some more another day

Enjoy

Attachments

Login to view attachments
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 15th Dec 2017 22:02
Added them to be textural

+ Code Snippet

Need those 3 media files

Shall come back to this in a few days once everyone had a ganders

D

Attachments

Login to view attachments
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 21st Dec 2017 11:11
My new moon landers for my new game

+ Code Snippet

The main player will jump from one to another (spinning them in the direction of the player and aim is to rotate them so all the platform orbs are same colour to jump through the next vortex

Will send an example in a few days on what it looks like

D
Rick Nasher
User Offline
Joined: 25th Jul 2017
Location:
Posted: 22nd Dec 2017 17:49 Edited at: 22nd Dec 2017 18:50
Curious to see what it looks like.

BTW, you could also use your texturizing routine to generate wood textures for the chairs

I used these settings:
Stairstexture = createtexture(255,40, makecolor(255,255,150) ,50) // wood for table
Stairstexture2 = createtexture(4,80, makecolor(255,255,150) ,50) // wood for stairs

I think they looks strikingly real for procedural textures. Only thing that could make it better is a little variation in every step of the stairs which would make it less uniform.
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 22nd Dec 2017 22:08
Wow and jeeze - i didnt realise it would go to this length - looks really cool

The steps thing - ill have a think when got a minute or two over xmas hols
Rick Nasher
User Offline
Joined: 25th Jul 2017
Location:
Posted: 25th Dec 2017 10:19
Uhuh, indeed. I was surprised too when seen it at first. But then again nature also uses math to generate patterns so..
I go by googling the decimal RGB values of particular color and then fiddle with the height/width and density settings a bit.
Probably varying these a little every step will make it less like every step is a clone of the other.
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 13th Jan 2018 14:35
Interesting - multiple objects rotates on a pivot - nice!!

+ Code Snippet

puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 13th Jan 2018 15:06
A bit of fade

+ Code Snippet
Rick Nasher
User Offline
Joined: 25th Jul 2017
Location:
Posted: 14th Jan 2018 10:44
Coding and as usual couldn't resist checking what you've done, for you usually you come up with nice stuff.
And I was right, especially the last one takes it home.
Awesome looking effect.
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 14th Jan 2018 11:56 Edited at: 14th Jan 2018 11:57
Cheers- it seems can make some weird and wonderful things

+ Code Snippet

Have fun
Catch up next weekend
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 14th Jan 2018 17:09
a billboard

+ Code Snippet

You could use setobjectimage for each face for your different images
Rick Nasher
User Offline
Joined: 25th Jul 2017
Location:
Posted: 14th Jan 2018 17:51
Like wise. Have a good one.
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 16th Jan 2018 19:42 Edited at: 16th Jan 2018 19:45
A possible light saber/sword/wand

+ Code Snippet
GarBenjamin
1
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 19th Jan 2018 04:25
Really great stuff. I keep a project handy just for trying out all of the code snippets people post on here like this. Just checked out all of them.

Really cool interesting stuff. In fact, this almost got me interested in game dev again. I always liked the idea of making all of the objects in a game from primitives like this. I think it would make for a very visually interesting game.

Anyway, keep up the great work. Looking forward to seeing more!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:29
Thanks for that, been thinking as a human body is proportionately 7 heads from head to foot. I am going to do a 3D human body with moving arms legs, head, blinking eyes, nose, mouth, feet - all proportionate

All in a principle of the fixobject to object and texturing

Hopefully by Sunday evening - Watch this space....
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:29
Thanks for that, been thinking as a human body is proportionately 7 heads from head to foot. I am going to do a 3D human body with moving arms legs, head, blinking eyes, nose, mouth, feet - all proportionate

All in a principle of the fixobject to object and texturing

Hopefully by Sunday evening - Watch this space....
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:29
Thanks for that, been thinking as a human body is proportionately 7 heads from head to foot. I am going to do a 3D human body with moving arms legs, head, blinking eyes, nose, mouth, feet - all proportionate

All in a principle of the fixobject to object and texturing

Hopefully by Sunday evening - Watch this space....
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:30
Thanks for that, been thinking as a human body is proportionately 7 heads from head to foot. I am going to do a 3D human body with moving arms legs, head, blinking eyes, nose, mouth, feet - all proportionate

All in a principle of the fixobject to object and texturing

Hopefully by Sunday evening - Watch this space....
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:31
sorry for the dupliates - the website seems to show "an unkown error occured" so i thought it didnt post properly - it did after all, consequently a few extra
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 21:45
Proportional Details

+ Code Snippet
GarBenjamin
1
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 19th Jan 2018 21:54
I get it had the same thing happen to me when trying to edit a post in another thread tonight. Tried it a half dozen times or more each ending with "unknown error". Lol

Anyway that sounds very good! An animated humanoid is something very useful to many people I'd think!!

TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 22:55
Thanks

When you have mentioned before that this has brought you back to life with programming..Dont let it

Always follow your dreams and if game development is then nothing else matters
GarBenjamin
1
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 19th Jan 2018 23:23
Ha ha. Well I've enjoyed game for a long time now. From time to time I get burnt out on it though. This last time it was mainly a combination of immersing myself into Indie games (checking out thousands of them at web portals, Steam, forums, YT, etc) and the Unity forum (where many people will start every game project with a discussion and weeks spent making graphics and then months more of talking only about graphics). I stopped checking out Indie games daily and I stopped participating at the Unity forum a while ago too.

So... I am getting over my burnout slowly and seeing your work reminded me of what I like about game dev. The creativity. And how I like the idea very much of minimizing graphics work to focus more on building a great game with a lot of interaction. Minecraft is a superb example of the approach.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 19th Jan 2018 23:49
cool, keep this up - its what keeps me going in life. never loose sight of our dreams

I might eventually create a character generator for us here so can build and change the character once got the building blocks in place- coming soon here.

Have pivoting areas like on the elbows and knee area so can move around

Im going onto Sprite Pro type of thing now, but it wont be.

I have in mind is once built a character then it will automatically create the AppGameKit code template as a starting block in your own AppGameKit apps.

Maybe too far fetched, but I dont like 3D graphic engines (only cause I cant) im a developer not a graphics modeller


All this Coming soon

Rick Nasher
User Offline
Joined: 25th Jul 2017
Location:
Posted: 20th Jan 2018 07:38
Hi,

I you are gong for a full body then might be an idea to check a standard rigged and animated humanoid 3d model in Fragmotion or so and try copy that structure. (for instance the humanoid character in StabInTheDark's ragdoll physics examples(sticky thread).

That way all future code references to the models parts will be easily portable if required and more useful?


Rich Dersheimer
AGK Developer
8
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 20th Jan 2018 20:35 Edited at: 20th Jan 2018 20:35
Here's something I was playing with a while back...

https://forum.thegamecreators.com/thread/216175
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 21st Jan 2018 21:08
Thanks @Rich and @Rick

Sadly Ive been focussing on https://forum.thegamecreators.com/thread/221407 for a bit

Will get back to this soon

Login to post a reply

Server time is: 2018-01-23 01:57:07
Your offset time is: 2018-01-23 01:57:07