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AppGameKit Showcase / [WIP]Star flight: Star Rogue progress...

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EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 29th Dec 2017 17:24
After more than sixteen years and numerous prototypes I have now found the light that is AGK2, to this end I am recoding parts of Star Flight 2000 from Dark basic Classic to AGK2.

This thread will be a progress report on the whole process and how far it's getting. With AGK2 I intend to release the the game on all targets available

More soon...
-EdzUp
Cliff Mellangard 3DEGS
Developer
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 29th Dec 2017 18:38
Cool any images?
Of project you are porting
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
MikeHart
AGK Developer
14
Years of Service
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Joined: 9th Jun 2003
Location: Germany
Posted: 30th Dec 2017 19:31
Don't forget to post regulary or this topic will be closed because of inactivity.
Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200. Using AGK2 Tier 1.
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 30th Dec 2017 21:45
Quote: "Cool any images?
Of project you are porting "

look at www.edzup.co.uk/images/sf2000.zip

I've almost completed the star system importer then I can move to generating a sector
-EdzUp
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 2nd Jan 2018 19:55
Well now I have finished the star system loader which has taken a little longer than expected due to the xmas festivities I can now move onto basic star system sector generation

During my coding sessions I noticed I wasnt loading anything which was a puzzle until I realised ReadLine was required instead of ReadString (DOH!)

On the whole I will be posting some piccies when I have something to show at present all it that will be there is the new 'debug' system so I can see whats going on in the game (basically just text)
-EdzUp
DavidAGK
4
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 6th Jan 2018 09:17
Two debug windows are the first thing I add to projects! I use one that scrolls down so you can see historical values and one that updates on abler line basis.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 12th Jan 2018 16:53
yeah it's a handy thing to have, I will definately dive into coding this one. Time is more limited due to I work full time but it will get done
-EdzUp
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 16th Jan 2018 11:09
Well a little update:
I now have the galaxy map loader done so I just have the race loader to do then I can generate the first sector of space on the whole it's quite nice coding using AGK. Having coded using DBClassic and DBPro back in the day this does feel easier

I'm working on a parser system now so I have less coding to do for everything making like easier and I'm looking forward to getting my first flight tests up and ready

More soon...
-EdzUp
EdzUp
15
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 24th Jan 2018 11:55
Well all the main loaders are down there is only the racial files to do not so I am going to use my coding time now to make the sector generator once that's in I can post some pictures
-EdzUp
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 28th Jan 2018 20:38


My first asteroid field test, yes its not complete and they are the old meshes BUT I intend to make the asteroid fields MUCH bigger and more fun to explore. Who knows what you will find out there
-EdzUp
Ron Erickson
Moderator
15
Years of Service
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 29th Jan 2018 20:46
EdzUp!...... That's a name from wayyyyy back.

Good luck with porting to AGK2!
a.k.a WOLF!
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 30th Jan 2018 10:27
Thanks

Yeah Star flight 2000 doesn't run well on today's machines it's slow as anything, back in the day we got 30fps all the time.
-EdzUp
EdzUp
15
Years of Service
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 30th Jan 2018 10:56


As you can see the asteroid field is getting much more dense, compared to the last pic this asteroid field encompases the ENTIRE sector and each asteroid is 100x bigger than the last ones. There will be other things that will be added for example the space dust will contain small rocks and there will be small asteroids and boulders making there way through the sector as well. Everything has been in the planning stage for many years and after eighteen years its time to bring it back .

Also the basic background is in there as well
-EdzUp

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