Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Showcase / Memory up is now on goggle store...

Author
Message
Cliff Mellangard 3DEGS
Developer
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jan 2018 18:33 Edited at: 3rd Jan 2018 09:29
Where bored when i waited on the night shift and made a small memory trainer...
I have precisly uploaded it so could ake a while until it shows up...
You could say iam experimenting with wath apps that generate most intrest on goggle play
I can only sa it speeds up to have bought the two assets packs from tgc when prototyping and testing.
Going to work more on the art and give my own final touches after work tonight....

https://play.google.com/store/apps/details?id=com.playattabitar.memory_up



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Attachments

Login to view attachments
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 2nd Jan 2018 18:51
Wow, your really getting your apps out there thick and fast - well done to keep the motivation, and starting small

Looks good too

Cliff Mellangard 3DEGS
Developer
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jan 2018 19:11 Edited at: 2nd Jan 2018 19:12
Iam trying a tip i got from a friend that do apps...
Make small and simple apps and upload them while working on your larger projects
Wath he told me is that as long as they are not really awfull and i hope not
So will that build a small userbase and generate small amounts off add revenue
While you spend larger amounts on your larger project
But this could backfire if i upload to much to simple apps
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jan 2018 19:59 Edited at: 2nd Jan 2018 20:00
fixed a bugg where i forgot to add allow user to resize window
This do not android like if its not and the app loses focus...
version 1.1 is correct.

Its funny that bugs like that don't show until published when you have tested it 1000 times before
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 2nd Jan 2018 21:11
I know what you mean about testing - my work appliations need thorough testing (about a months worth) before release - and then something will crop up with a catasphrophic error - and then chasing those errors can be a nightmare

Glitches in games/apps is every customers dream but a programmers nightmarelol

Cliff Mellangard 3DEGS
Developer
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 3rd Jan 2018 06:12
I think i found this one straight away when i got to work
But i couldt fix it until now 8 hours later
It where a simple sprite check that throwed a error if the user clicked at a specific time outside any tiles .....
Only have to upload now and see that all the weird crashes is gone
One do i only get sometimes on the apk file that is being uploaded ?
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

Login to post a reply

Server time is: 2018-05-27 16:50:49
Your offset time is: 2018-05-27 16:50:49