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AppGameKit Chat / Culling?

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Xaron
3
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Joined: 3rd May 2014
Location: Germany
Posted: 4th Jan 2018 20:29
Hey there,

using GetVerticesProcessed() on a terrain I always get the maximum number of vertices the complete terrain has. Is there really no culling implemented in AppGameKit?
Scraggle
Valued Member
14
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 4th Jan 2018 21:35
I don't know what culling happens in AppGameKit but I would argue that culling is a process and should therefore be counted by GetVerticesProcessed().
Maybe you should try GetPolygonsDrawn() instead.

Preben
13
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Joined: 30th Jun 2004
Location:
Posted: 5th Jan 2018 02:33

You can enable culling using this command "SetObjectScreenCulling" , but it should be on by default ?

And you should also be able to see it using both GetPolygonsDrawn and GetVerticesProcessed, just tried it and both change values when i move around

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MikeHart
AGK Developer
14
Years of Service
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Joined: 9th Jun 2003
Location: Germany
Posted: 5th Jan 2018 10:32
I think it will be only culled if it is completely out of sight.
Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200. Using AGK2 Tier 1.
Preben
13
Years of Service
User Offline
Joined: 30th Jun 2004
Location:
Posted: 5th Jan 2018 11:08
MikeHart: True

Xaron: When you create your terrain using CreateObjectFromHeightMap , make sure to set the "split" parameter to perhaps "4" (sixteen meshes) so the culling is able to work, if you only use one mesh culling will not work
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