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AppGameKit Showcase / The Sentinel VR update

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nz0
AGK Developer
10
Years of Service
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 7th Jan 2018 00:07 Edited at: 7th Jan 2018 00:12
Still working away on this, although I did get diverted for 6 weeks or so on shaders.
Thanks to Janbo, I've made a quantum leap in shader understanding (but still novice!) but enough to be able to realize the effect I wanted to achieve for the sentinel scanner.
This effect is about 90% complete now and looks fab. I modeled it on the laser scanner as seen at the start of "aliens".

Original effect:



Adaption:



I wanted to be able to make the light effect be blocked by other objects and using a fan object with 100 vertices which are manipulated after getting the vertex distance. The light can be scaled in all sizes to suit intensity and range/height with correct results. I may increase the vertex count to get more integrity on the beam intersection effect, but it's looking quite nice already if I say so myself
puzzler2018
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Joined: 8th Oct 2017
Location:
Posted: 7th Jan 2018 00:56
Inspirational

I follow your work all year round

Good work my freind
nz0
AGK Developer
10
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 7th Jan 2018 02:20
smallg
Valued Member
12
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 7th Jan 2018 09:45
Good job, looks great
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
blink0k
AGK Developer
5
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 20th Jan 2018 22:29
Wow! So cool

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