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AppGameKit Chat / [AGK] Perlin Noise

Author
Message
nonom
User Offline
Joined: 12th Nov 2017
Location: Spain
Posted: 11th Jan 2018 14:38
Someone playing with Perlin Noise images generated in AppGameKit?

Thanks,
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 11th Jan 2018 15:07
Looked at this last year but never got anywhere

if you know C at all, maybe can convert this



nonom
User Offline
Joined: 12th Nov 2017
Location: Spain
Posted: 13th Jan 2018 16:32
Thanks for the tip
Phaelax
DBPro Master
15
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Jan 2018 13:55
Search the code snippets or DB Pro board, I know there's at least one or two version of a perlin generator out there.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
nonom
User Offline
Joined: 12th Nov 2017
Location: Spain
Posted: 27th Jan 2018 00:53
Many thanks I didn't knew
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 27th Jan 2018 08:58
It will make a good map layout for many games - Minecraft clone to start with - so will be looking at this too next few days
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 28th Jan 2018 00:30
my version of perlin noise



hope it helps
puzzler2018
User Offline
Joined: 8th Oct 2017
Location:
Posted: 28th Jan 2018 00:37
Wow- thats a GTA map? lol

Enjoy !
nonom
User Offline
Joined: 12th Nov 2017
Location: Spain
Posted: 24th Feb 2018 15:27
I didn't saw this , I had some backlog the last month so I'll give a try now!

Many thanks!!
Nieb
3
Years of Service
User Offline
Joined: 13th May 2014
Location: Lurking
Posted: 23rd Apr 2018 18:21
Came across this while searching myself:
https://github.com/vickylance/AGK2-NoiseLibrary

Seems to work quite well. I'm still tinkering with it but, it seems to only create one layer of Perlin noise, looking to implement octaves...

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