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AppGameKit Chat / CreateEntity / Parent of an object

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Joined: 3rd May 2014
Location: Germany
Posted: 12th Jan 2018 15:21
Hey there,

coming from BB3D initially there was quite a useful command called CreateEntity, which basically just give you a handle to an empty entity. Is there something similar?
I used that to make it parent to a camera, which leads to the second question:
Can I set a parent (object) for the camera so it moves along with the object?
Valued Member
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Joined: 10th Apr 2004
Location: Germany
Posted: 12th Jan 2018 22:25 Edited at: 12th Jan 2018 22:27
i think in agk you must create an dummy object which you can connect via FixObjectToObject
and then you need to set the camera positon/rotation same this object.

without dummy object you can set camera to a object pos./rot and move/rotate it local along any axis to your desired location/angle.
MoveCameraLocalX ( cameraID, amount )
MoveCameraLocalY ( cameraID, amount )
MoveCameraLocalZ ( cameraID, amount )
RotateCameraLocalX ( cameraID, amount )
RotateCameraLocalY ( cameraID, amount )
RotateCameraLocalZ ( cameraID, amount )
AGK (Steam) V2017.12.12 : Windows 10 Pro 64 Bit : AMD (17.12.1) Radeon R7 265 : Mac mini OS High Sierra (10.13)
Rick Nasher
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Joined: 25th Jul 2017
Posted: 13th Jan 2018 10:38 Edited at: 13th Jan 2018 10:47
I'm currently not really using a dummy for the cam object.
+ Code Snippet

But I'm sure that would make it even better, for gives bit more control.
You could create a box object with CreateObjectBox(), set it invisible with SetObjectVisible() and turn of it's collision with SetObjectCollisionMode() otherwise it would still be messing with things, then use FixObjectToObject() as Markus said.
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Joined: 8th Oct 2017
Posted: 13th Jan 2018 11:08
without a dummy object, we cannot use it to build objects that can rotate properly (on a pivot) so i think its best to use a small .1,.1,.1 sphere or something as a pivot and then build objects fixobject2object onto that sphere

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