Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / [SOLVED] Problem with, Metro theater

Author
Message
Cloudgames
User Offline
Joined: 2nd Nov 2017
Location: just making game
Posted: 14th Jan 2018 12:03
When I put water any effect every time
Sounds are working but texture is not moving
I can destroy effect by, shooting into effects
any help?
im making game called anomader

The author of this post has marked a post as an answer.

Go to answer

ncmako
6
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 14th Jan 2018 17:13
This post has been marked by the post author as the answer.
Cloudgames I know the Metro Theater uses post-process shaders & effects.... do you have them turned on ?
Also, what kind of "water" are you talking about, is this a "decal" with effects or something else?
Do you have all the necessary shaders for these water effects, open the water's .fpe file and see if you have that shader in you files.
It might be missing ???
Also you shouldn't be able to "shoot" the effect (decal) and destroy it What kind of script is attached to this water entity?
Need a little more info.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Cloudgames
User Offline
Joined: 2nd Nov 2017
Location: just making game
Posted: 16th Jan 2018 12:52
Nevermind
I fixed
I forget to turn on graphics settings and put to high.
im making game called anomader

Login to post a reply

Server time is: 2018-08-18 21:39:02
Your offset time is: 2018-08-18 21:39:02