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2D All the way! / Moving a slope platform

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c0d3r9
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Joined: 2nd Oct 2017
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Posted: 27th Jan 2018 01:10 Edited at: 27th Jan 2018 02:09
Atm i test a tilebased movement for a platformer game.
But i know no solution for other tiles than blocks.
I think per pixel collision....
Anybody an idea?

edit: or should i add dynamical the sprites around the playersprite to a collisionroutine with physics?
and so no collisiondetection per tilemap.

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