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FPSC Classic Scripts / .X Model with animation not animating

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Message
morphosis comics
12
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 19th Feb 2018 22:00
I made a simple fan animation where the fan blade spins 360 degrees. It will not animate in fps creator. I think I need a correct fpe. I am looking but can't find anything.

Here is my fpi code. Thanks
;header
desc = Cheap Fan

;ai
aiinit = appear1.fpi
aimain = FanAnimation.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = FanAnimation.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0

Scale = 2500

;animationinfo
animmax = 180
anim0 = 0,1140
anim1 = 0,1140

ncmako
6
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 19th Feb 2018 23:30
morphosis comics
Quote: "Scale = 2500"

First, the scaling is WAY to much. Try scaling it in Fragmotion to at least within a proper size and test. I wouldn't go over much by %200 if scaling is needed
Quote: "animmax = 180"

You only have two animations, so set "animmax" to animmax=2, but also...you have a total of 1140 frames ? Seems a lot for just a fan to turn once
Normal just around 25-50 frames should do it. Since we don't have the .x model there is no way to test this..... and compare it to your .fpe file.
My games never have bugs. They just develop random features..
Lots and lots of random features...
Mr Love
13
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 20th Feb 2018 20:06
First, set animmax to 2. Why do You use so many frames for a simple animation, 25 frames wourld have been enough. Have You exported this fan from fragmotion??? The main-script is just (:state=0:animate=1)

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