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AppGameKit Chat / [STICKY] AppGameKit Mobile Released

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RickV
TGC Development Director
18
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Location: United Kingdom
Posted: 2nd Mar 2018 10:21 Edited at: 7th Apr 2018 14:37
Hi,

UPDATED NEWS!
We have now released:

AppGameKit Mobile on Android
AppGameKit Mobile on iOS

The Android version was released a month ago and has had three updates since it's release. The iOS version took some time to get through Apple approval and we had to remove cloud sharing from it. We are hopeful that Apple will allow us to add this back in, we'll let you know.

We will continue to develop and improve the mobile version.

If you like the app then please give it a favourable review!

Rick
Development Director
TGC Team
Tone Dialer
Valued Member
12
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 2nd Mar 2018 11:41 Edited at: 2nd Mar 2018 11:44
Great news, this first full release is cool, tested cloud saving, works for me.

Are there plans to securely store the TGC login details in the app so that the cloud upload/download becomes seamless?

Good work TGC
The Next
Web Engineer
10
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 2nd Mar 2018 12:13
@Tone Dialer

Once you login once the app should remember your credentials.
Windows 10, Intel i7 3.8 GHz, 16GB DDR3, NVIDIA GTX 780 4GB Superclocked

Tone Dialer
Valued Member
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Location: England, well a town in it !
Posted: 2nd Mar 2018 12:26
@ The Next

Confirmed, I only had to put in login credentials once on my Android tablet, excellent!

It gets better , that is great, I have my cloud storage open on PC and can see the files updating from Android.
Humildadever
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Posted: 3rd Mar 2018 16:16 Edited at: 3rd Mar 2018 17:24
Very very good!


PSY
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Location: Laniakea Supercluster
Posted: 4th Mar 2018 03:32
Nice one guys!



PSY LABS Games
Coders don't die, they just gosub without return
Zerotown
7
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Joined: 22nd Jan 2011
Location: Netherlands
Posted: 4th Mar 2018 11:20
Thanks for this! Can't wait for the iOS-version, since I would like to code on my iPad. This will make my daily trainrides to work much more productive
nonom
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Joined: 12th Nov 2017
Location: Spain
Posted: 4th Mar 2018 13:22
Pretty useful, awesome thanks!
EdzUp
15
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Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 5th Mar 2018 07:34 Edited at: 5th Mar 2018 10:29
can't login as when I try to it goes to game creators website already logs me in and then goes to a 404 page :/

Edit: had to logout the forum to get into AppGameKit mobile cloud saving
-EdzUp
Imagination Engineer
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Playing: Street Fighter V
Posted: 6th Mar 2018 16:40
This is very cool. A first I think for such a system. Well done.
Imaginations' greatest gift is the knowledge you supply it.
EdzUp
15
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Location: Citadel Cyberspace
Posted: 10th Mar 2018 12:16
A couple of questions:
1) How do I load from cloud into AppGameKit desktop

2) when I put a zip on the cloud save via website upload how do I download it into AppGameKit mobile.

-EdzUp
RickV
TGC Development Director
18
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Mar 2018 07:50
Hi Ed,

Quote: "1) How do I load from cloud into AppGameKit desktop"

Currently you will need to download onto your desktop and unzip it. Then you can load it into AppGameKit desktop. The plan longer term would be to make it integrated across both versions.

Quote: "2) when I put a zip on the cloud save via website upload how do I download it into AppGameKit mobile."

It's not designed to do this but there is a way. You have to make a new project on your mobile version with the same name and then when you go to open, download it from the cloud into the mobile version.

Rick
Development Director
TGC Team
EdzUp
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Location: Citadel Cyberspace
Posted: 12th Mar 2018 09:50 Edited at: 15th Mar 2018 11:22
ah thanks Rick will do that

Edit: created the project and downloaded it from the cloud but all that's in the AppGameKit mobile is the created project. I created one called sfsr and cloud save download which it appears to do, on opening it though it's the default created project from agkmobile.
-EdzUp
EdzUp
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Posted: 15th Mar 2018 11:23
Is external storage access on the cards with this app as it would solve my issues easily.
-EdzUp
RickV
TGC Development Director
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Location: United Kingdom
Posted: 16th Mar 2018 09:10
We are working on adding saving to the SD card for Android.
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EdzUp
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Posted: 17th Mar 2018 13:12
I will look forward to that update
-EdzUp
Rick Nasher
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 26th Mar 2018 23:47
Quote: "I will look forward to that update "

+1
Rick Nasher
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Joined: 25th Jul 2017
Location: Amsterdam
Posted: 27th Mar 2018 00:29 Edited at: 27th Mar 2018 00:42
Quote: "Posted: 12th Mar 2018 09:50 Edited at: 15th Mar 2018 11:22
Link

ah thanks Rick will do that

Edit: created the project and downloaded it from the cloud but all that's in the AppGameKit mobile is the created project. I created one called sfsr and cloud save download which it appears to do, on opening it though it's the default created project from agkmobile."



@ EdzUp
It *does* work, but only when using this workflow.

In mobile app:
1) Create a project e.g; Test5
2) Open some other project to take the current focus away.

On your PC:
3) Create a zip folder containing your project with same name as suggested by RickV. e.g: Test5.zip
4) Upload in cloud as "regular file" (may need to swap screens under your account if doesn't work at once).
5) Now in open select the project Test5 again and then select cloud saving>download.
6) Open the project Test5.

Done.

Hope this helps. I'm pretty happy with as I can tinker a little while commuting.

Btw: I've noticed switching orientation doesn't always synch the button orientation correctly.
Rick Nasher
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Location: Amsterdam
Posted: 27th Mar 2018 20:32 Edited at: 27th Mar 2018 21:59
@RickV

Question:
How in the mobile app can we switch, in a project containing multiple files, between those files?

For besides the main.agc many projects also contain files such as includes.
In the desktop version one can open those easily, but here I can't find a way to do this, seems to show only the main.agc, while it does compile all source files in the project, so know's they are there.
RickV
TGC Development Director
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Posted: 28th Mar 2018 08:00
@Rick Nasher - the next release will allow multiple file editing!
Development Director
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RickV
TGC Development Director
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Posted: 29th Mar 2018 16:05
New version just released with the ability to have multiple files in each project!
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EdzUp
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Location: Citadel Cyberspace
Posted: 30th Mar 2018 11:36
@Rick: Weirdly that doesn't work here I still get the basic version I originally created :/
-EdzUp
RickV
TGC Development Director
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Location: United Kingdom
Posted: 30th Mar 2018 13:29
@EdzUp, can you be more specific? The latest version is live. Next to the Undo & Redo buttons there is now the current file name being edited (default main.agc). Touch it and you can add new files to your project and reference them with #include and #insert commands
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EdzUp
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Posted: 31st Mar 2018 09:14
I was referring to getting my project into AppGameKit Mobile
-EdzUp
Rick Nasher
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Location: Amsterdam
Posted: 31st Mar 2018 14:35
@RickV
Quote: "New version just released with the ability to have multiple files in each project!"


Works like a charm: can open(switch) between multiple files and up downloading the zipped file in the cloud works effortlessly.
Also with the undo/redo button it's now a really useable product.

Many thanks.
Duffer
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Location: chair
Posted: 2nd Apr 2018 09:30
Do we have ETA for AppGameKit Mobile for IoS?
a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
RickV
TGC Development Director
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Location: United Kingdom
Posted: 2nd Apr 2018 09:36
Hi all,

I think we'll need an improved system for downloading projects from the cloud. I see it as vital to ensure you can jump between mobile & desktop. We'll work towards that.

iOS is still in Apple approval...

Rick
Development Director
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CJB
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14
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 2nd Apr 2018 12:34
That sounds like an excellent plan. Personally I'd like to see support for Dropbox. The API looks well documented so shouldn't be much trouble to implement.
EdzUp
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Posted: 2nd Apr 2018 17:44 Edited at: 2nd Apr 2018 17:44
@RickV is there any news on external storage so we can have our project on a sdcard and load and compile that?
-EdzUp
RickV
TGC Development Director
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Posted: 7th Apr 2018 14:39
Update, iOS version is now released! See the first post in this thread for info about it.

@EdzUp - external saving on Android is very close, maybe this coming week.
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EdzUp
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Posted: 8th Apr 2018 15:15
@RickV looking forward to it
-EdzUp
Rich Dersheimer
AGK Developer
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Location: Inside the box
Posted: 8th Apr 2018 17:07
This looks neat. I'd like to write code on my pc, then load it into a project on my iPad. Either with drop box support, or my GameCreators cloud storage.

I've tried copy/pasting text from dropbox, but the IDE only pastes what's been copied from the IDE, it seems.
Woodster
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Location: Redditch, United Kingdom
Posted: 8th Apr 2018 20:53
I am a long standing AppGameKit 1/2 user and have eagerly awaiting the iOS mobile release, which I have just downloaded onto my iPad Pro.

Without wishing to drop the pun in, I have to say this is a real game changer for me.

Whilst I make good use of my Pro, nothing has ever made me feel 100% justified in paying the high price for this device. AppGameKit mobile has just changed all of that, and I now know what an iPad Pro is really for. Thanks to TGC for once again restoring my faith and delivering something truly useful (and awesome) in equal measure. Well played!
Zerotown
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Location: Netherlands
Posted: 9th Apr 2018 06:26
Thank you for releasing the iOS version! I've been looking forward to coding while commuting to and from work. Some questions and suggestions:

1. It might be a good idea to change the title of the thread, since information and download links are provided for both the Android and iOS-version in the same post
2. Currently, a large part of the screen is inhabited by a virtual keyboard. I use a bluetooth keyboard. Can the virtual one be made to dissapear?
3. While Apple doesn't allow the app to sync to the cloud, some developers manage to get permission to save to the iCloud. Perhaps the people at Pythonista have some advice?
MikeMax
AGK Academic Backer
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Posted: 14th Apr 2018 06:47
Ouch ... On iPhone X the "Run" button is hidden by the Iphone's notch... it's clearly not adapted for iphone X screen.
RickV
TGC Development Director
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Posted: 14th Apr 2018 08:28
@MikeMax we're aware of this and will fix.
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PSY
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Location: Laniakea Supercluster
Posted: 16th Apr 2018 13:24
Hey,

I can't open the Example Projects anymore. There's just nothing there.
I've reinstalled the app, still nothing. I'm using a Samsung Galaxy S4.
Creating own projects works fine.

Seems to be broken since the last update. Worked fine when I used it right after release.
Am I missing something?

PSY


PSY LABS Games
Coders don't die, they just gosub without return
RickV
TGC Development Director
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Posted: 16th Apr 2018 21:25
@PSY - there's an issue with some versions of Android, this should be fixed in the next build (landing soon!)
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RickV
TGC Development Director
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Posted: 17th Apr 2018 16:10
Hi, a new Android build is now rolling out on Google Play. Please let us know if this fixes the missing examples issues. This new version includes saving to the SD card and we've added some new examples including the AR demo.
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EdzUp
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Posted: 17th Apr 2018 19:30 Edited at: 17th Apr 2018 20:25
WOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOO!

Yeah great stuff

Star Rogue runs a perfect 30fps on my Samsung A3 (2016) and it looks good . Pity my aging laptop doesn't run it as well but it runs which is good for testing
-EdzUp
Rick Nasher
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Location: Amsterdam
Posted: 21st Apr 2018 14:42
SD card loading and saving is working fine, but in addition there's a little handy button for copying the examples to SD. Very well thought through.
Absolutely love those new examples too. Pretty good stuff.
EdzUp
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Location: Citadel Cyberspace
Posted: 22nd Apr 2018 09:02
One glitch the onscreen keyboard has issues with using the shift key it upper cases all the letters press it again and it only lower cases some of them until you press it again.
-EdzUp
TomToad
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Joined: 6th Jan 2018
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Posted: 14th May 2018 13:31
Having issues getting a project from desktop to mobile. I first uploaded to cloud storage as "AGK Cloud Save" but that didn't work. After reading Rick Nasher's post to use "Regular File," I thought I'd give that a try, so I deleted the original file and tried uploading again using "Regular File." Now I get an error "You do not appear to have uploaded a file." Even when selecting "AGK Cloud Save," I still get the error.

RickV
TGC Development Director
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 14th May 2018 15:26
Hi,

Here's a PDF that explains the process.

How to Download Projects to the Android AppGameKit Mobile App

Rick
Development Director
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TomToad
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Posted: 15th May 2018 11:52
Thanks, that pdf file helped.
fubarpk
AGK Developer
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Joined: 11th Jan 2005
Location: Adelaide
Posted: 20th May 2018 18:08
Quote: "AppGameKit Mobile on iOS"

For me this is particularly exciting as I can use it on an Ipad, still code on the pc but send the code across to the Ipad
where I can make apple IOS versions.
fubar
EdzUp
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Posted: 23rd May 2018 09:02
Makes testing on Android a dream as well
-EdzUp

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