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AppGameKit Classic Chat / [STICKY] AppGameKit Mobile Released

Author
Message
Rich Dersheimer
AGK Developer
9
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 19th Jul 2018 15:14
Email? You email the code? or the whole project? then open the email on your iPad? Then what?

Now I'm getting excited!
Rich Dersheimer
AGK Developer
9
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 19th Jul 2018 15:15
So, you have not actually done this?
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 19th Jul 2018 15:20
Quote: "So, you have not actually done this?"

Nope all in my todo list

but I have emailed code before
no reason it shouldn't work there may be some files that need to be changed ie there extensions may not be suitable with apple products
but I cant verify that. but ide zip and email the project there may also be some commands that may not work in the mobile version but apart
from that its a great starter
fubar
Rich Dersheimer
AGK Developer
9
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 19th Jul 2018 16:53
The problem is getting AppGameKitMobile to see the game folder. Or, failing that, copy and paste the text into the editor. I have had no success with either of these.
EdzUp
16
Years of Service
User Offline
Joined: 8th Sep 2002
Location: Citadel Cyberspace
Posted: 7th Aug 2018 13:59
the only way I can get code on my android device is with ES File manager to unpack the archive then copy it into the Documents/AppGameKit folder so AppGameKit Mobile can see it with the SD Card loading option
-EdzUp
Zef
6
Years of Service
User Offline
Joined: 27th Feb 2013
Location: Massachusetts
Posted: 25th Sep 2018 01:42
When will agk mobile support AR, or the 2018/08 version, Anytime soon?

Thanks!

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