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AppGameKit Classic Chat / Third person action

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Blendman
10
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 6th Mar 2018 21:13 Edited at: 6th Mar 2018 21:28
Hi

What is the best technic for a 3d third person action game, for the collisions ?
For example, for a game like ratchet and clanck ( action, platform (character can walk, run, fight, jump, is blocked by obstacle...)) :
- use the raycast like in the fps example from tgc ?
- use the physics (simplified object), characters, static, dynamic, kinematics objects..?

What are the best performance ?
What do you think ?

Thanks.
AGK2 tier1 - http://www.dracaena-studio.com
blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 6th Mar 2018 22:23
There is a very good example of that here. Not physics though but i think it would be easy to implement
https://www.syntaxbomb.com/index.php/topic,3468.0.html
PHeMoX
6
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Joined: 9th Jan 2018
Location:
Posted: 8th Mar 2018 13:51
I would say still using physics system, but probably using a custom character controller code to handle movement and jumping (using your own specific linearvelocity calculations and angle rotations).

There's nothing particularly bad about the build-in physics based 3D character controller, but it is a little difficult to get smooth controls and such. I currently do use it in my game , and works. But it could do with a few more features (and a debug mode, which seems planned for a future release fortunately).

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